Jump to content

I have several questions about the game Gunner, HEAT, PC


norman001

Recommended Posts

  • Replies 100
  • Created
  • Last Reply

Top Posters In This Topic

23 minutes ago, BansheeOne said:

The appearance of the T-64 sure had an immediate nasty effect on the battlefield dominance of the M1. 😬

They still dominare, but now warsaw pact have fighting change 🙂 Ofcourse in campaing you can continue to cheese and just fight against DDR 😁

Link to comment
Share on other sites

With the T-80B (and I REALLY hope, T-64B), the soviets will be even better than this. They should definitely include the post Otrazheniye versions. On the T-80B, the uparmored glacis should withstand the M833 at longer distances.

On this T-64B, the thickened glacis is clearly visible

3_t_64_proizv.jpg

Link to comment
Share on other sites

2 hours ago, old_goat said:

With the T-80B (and I REALLY hope, T-64B), the soviets will be even better than this. They should definitely include the post Otrazheniye versions. On the T-80B, the uparmored glacis should withstand the M833 at longer distances.

On this T-64B, the thickened glacis is clearly visible

3_t_64_proizv.jpg

You can use the mod for T-64B (visually it is still T-64A). Mod is from little later period as you get 3BM42 "Mango" with it (it really destroy things) and you probably have that extra armor aswell. FCS is even better than M1IP. Only thing that it lack is thermals... and reverse speed.

Edited by MiGG0
Link to comment
Share on other sites

  • 2 weeks later...

Well, there is at least an explanation about the lack of 30mm add-on plate for glacis of T-64A:

From official guide https://gunnerheatpc.com/news/articles/gunnery-guide-t-64a

"As a side note: by the mid-’80s, T-64A tanks were starting to get an additional high hardness steel plate welded on top of the glacis for added protection. However, this process was often done when tanks were rotated out for service, and as such, a large chunk of the fleet in Germany would have remained in its original configuration by 1985. We have chosen to omit the weld-on plate from GHPC’s T-64A for this reason, and to keep things interesting in the context of future Soviet tanks coming to the game."

Then it is almost certain that the upcoming T-80B (and hopefully T-64B too) will have the 30mm plate. That will be cool! Cant wait :) But they should add infantry before anything else. Thats when things will get really interesting!

 

Link to comment
Share on other sites

21 hours ago, old_goat said:

Well, there is at least an explanation about the lack of 30mm add-on plate for glacis of T-64A:

From official guide https://gunnerheatpc.com/news/articles/gunnery-guide-t-64a

"As a side note: by the mid-’80s, T-64A tanks were starting to get an additional high hardness steel plate welded on top of the glacis for added protection. However, this process was often done when tanks were rotated out for service, and as such, a large chunk of the fleet in Germany would have remained in its original configuration by 1985. We have chosen to omit the weld-on plate from GHPC’s T-64A for this reason, and to keep things interesting in the context of future Soviet tanks coming to the game."

Then it is almost certain that the upcoming T-80B (and hopefully T-64B too) will have the 30mm plate. That will be cool! Cant wait :) But they should add infantry before anything else. Thats when things will get really interesting!

 

Yep, T-80B very likely have that. It is going to be "top tier" soviet tank vs Leopard 2A3 and M1IP. Devs have not confirmed T-64B yet... but then again not denined it either. If it is going to be, I think it will come much later as soviet already are going to have 3 tanks ("top tier" T-80B, "mid tier" T-64A and "crap tier" T-62).  

Link to comment
Share on other sites

5 hours ago, MiGG0 said:

Yep, T-80B very likely have that. It is going to be "top tier" soviet tank vs Leopard 2A3 and M1IP. Devs have not confirmed T-64B yet... but then again not denined it either. If it is going to be, I think it will come much later as soviet already are going to have 3 tanks ("top tier" T-80B, "mid tier" T-64A and "crap tier" T-62).  

In the latest developer youtube video, there are hints that the T-64B will be playable too. Also, I think soviets will have an "even crappier tier" T-55. Before the current east german T-55A model was added, they had a placeholder T-55, which had the features of the 1981 upgrade (and also some incorrect details, mixing soviet and polish/czech). This is already better than what NVA had, since it had the KDT-1 laser rangefinder, and the TShS-32PV sight, with its weird lead calculator system. That model of course needs some updating, but its not a bad base. I wouldnt mind trying this T-55. Would be good to have it, although the developers will need to figure out how the lead calculator system works exactly, especially concerning how it handles different kinds of ammo.  

 

Link to comment
Share on other sites

8 hours ago, old_goat said:

In the latest developer youtube video, there are hints that the T-64B will be playable too. Also, I think soviets will have an "even crappier tier" T-55. Before the current east german T-55A model was added, they had a placeholder T-55, which had the features of the 1981 upgrade (and also some incorrect details, mixing soviet and polish/czech). This is already better than what NVA had, since it had the KDT-1 laser rangefinder, and the TShS-32PV sight, with its weird lead calculator system. That model of course needs some updating, but its not a bad base. I wouldnt mind trying this T-55. Would be good to have it, although the developers will need to figure out how the lead calculator system works exactly, especially concerning how it handles different kinds of ammo.  

 


T-64B is very likely some point, but DEVs confirmed about week or two ago, in steam forums, that it is not ”confirmed” 🙂

I think they make game feature ready before adding more tanks, so that v1.0 release has only 3-4 tanks for USA and Soviets and 2 for West Germany and DDR. Altough T-64B would be relatively easy add after T-80B so we’ll see.

Edited by MiGG0
Link to comment
Share on other sites

No, its not. I did ask the developers for a map editor, but they never replied. :D

You might be able to mod something, but its not going to be anything comparable.

The only one other than that is armored brigade, but thats far more a map editor than a mission editor. The enemy units feel largely uncoordinated in consequence.

Link to comment
Share on other sites

6 hours ago, Stuart Galbraith said:

No, its not. I did ask the developers for a map editor, but they never replied. :D

You're probably on some wargaming developers' blacklist anyway. 😜

Link to comment
Share on other sites

I think this game is already awesome. But what I miss, is some kind of crew management, at least in the campaign (may be included in the full version later). A surviving crew should gain experience, and level up. Nothing extreme or overly unrealistic, I mean something like better spotting ability, faster reaction to the enemy, or better aim. That would make you care a bit more for the tanks you control. 

Edited by old_goat
Link to comment
Share on other sites

They have talked about that in the past. The impression given was that it would be something like the wholly ancient and loveable M1 Tank Platoon. I guess we will see. Then I can finally crew my tanks with Old Tanknet veterans, and have them tank for sam in the Kitsap county militia (TM).

Its a good game, I wouldnt knock it in any respect. The only negative ive found, coming from SB, I DO miss the route making system. But they say they are talking about making something vaguely similar (presumably not as complicated) which would surely help setting up ambushes.

Link to comment
Share on other sites

New patch and new tank:

 

NEW VEHICLE

 

Release of T-62 tank for Soviet forces



Notable characteristics:
 

  • 115mm high-velocity smoothbore cannon with a selection of Soviet ammunition including late model APFSDS rounds
  • Basic gunsight with adjustable range setting and stadiametric rangefinder
  • Automatic shell casing ejection to assist the loader


 

NEW CONTENT

 

  • Two new Instant Action missions featuring T-62: PACT Partnership and Rubber Mallet
  • T-62 training range mission
  • T-62 added to campaign
  • 115mm ammunition 3BM28 and 3BM21 added to campaign logistics system


 

FEATURES AND ADJUSTMENTS

 

  • Restored spotting reports system to the in-game tactical map, now with improved stability
  • Added a 3-second "grace period" to ammo restocking, where canceling within this period will undo the current ammo move in progress and quickly return the crew to fighting positions
  • Modified the labeling shown during restocking countdowns after a "cancel" command to clarify whether the move is going to be completed
  • Added PT-76B as rare low-logistics spawn for NVA in campaign
  • Improved efficiency of volumetric armor calculations


 

FIXES

 

  • Fixed a bug where looking through smoke could cause a crew to see through trees as well
  • Fixed an issue where autoloader carousels could stop rotating or get out of sync after a restock
  • Fixed some command flow issues in Soviet crew voices
  • Fixed an issue with evaluation of layered armor under certain conditions, which could lead to incorrect behavior such as the T-64A glacis stopping I-TOW hits
  • Fixed T-64A compartment zone being penetrable from outside the armor in the rear
  • Fixed "flickering" Z-fighting effect in T-64A X-ray model
  • Fixed T-64A turret traverse drive not reacting to damage
  • Corrected name of T-64A main gun
  • Fixed issue with tail number of Mi-8
  • Fixed a rare bug where the M2 could restock 25mm ammunition over the capacity of its ready belts
  • Fixed a bug in projectile impact audio
  • Fixed an issue that prevented some mission triggers from activating
  • Fixed layout issues in some missions
  • Hatches now open on T-64A
  • Fixed error spam from some gunsight reticles
  • Fixed various script bugs that could lead to instability
Link to comment
Share on other sites

And a video about the new patch. Looks nice. Although there are waaay too many ammo boxes for the DShKM on the turret. Outside there were only 4: one on the gun mount, three below the hatch. The rest (2) were inside as far as I know.  

Also, I wonder where did they get firing tables for the 115mm... Or even a picture about the gunsight...

 

 

Link to comment
Share on other sites

The gunsight looks reminicent of the one in Weapons and Tactics of the Soviet army, but I would have to check.

Basically, the T62 is a hell of a lot of fun. Id also not yet caught up on the T64A, which is also excellent. I find the optical rangefinder very useful for middle distance engagements, but far too cumbersome for short range work. Although if you cant figure out the range at under 500 metres, you probably want your gunnery qualification taken away anyway.

Thanks for pointing it out Miggo, there was no hint of this in their last broadcast.

Link to comment
Share on other sites

20 minutes ago, old_goat said:

Also, I wonder where did they get firing tables for the 115mm... Or even a picture about the gunsight...

Not that hard to derive, really. We found them for Steel Beasts some eight years ago (V4.0).

Link to comment
Share on other sites

18 minutes ago, Ssnake said:

Not that hard to derive, really. We found them for Steel Beasts some eight years ago (V4.0).

How? There is very little ballistic data for 115mm. Only muzzle velocity and the direct shot range for a given height target... (I would love to know the procedure, I also have a modding project for Arma that needs this data)

Link to comment
Share on other sites

IIRC, SB interprets the data from the graticule to generate the performance data, at least when input with muzzle velocity. Or at least, thats what I seem to remember.

Edited by Stuart Galbraith
Link to comment
Share on other sites

We developed several methods to approximate the exterior ballistic behavior with sufficient degree of accuracy for the purpose. Also, I think we found a Russian manual. It's been almost a decade, please forgive me if my memory is a bit hazy with the details. Also, we're getting close to what I'd consider business secrets as to how we conduct our research. I'm all for healthy competition, but that doesn't mean that we have to help other teams with what cost us quite some effort to figure out.

Link to comment
Share on other sites

5 hours ago, Ssnake said:

We developed several methods to approximate the exterior ballistic behavior with sufficient degree of accuracy for the purpose. Also, I think we found a Russian manual. It's been almost a decade, please forgive me if my memory is a bit hazy with the details. Also, we're getting close to what I'd consider business secrets as to how we conduct our research. I'm all for healthy competition, but that doesn't mean that we have to help other teams with what cost us quite some effort to figure out.

Wait, you mean you don't just wait until something leaks to the War Thunder Forums like everyone else? 😁

Link to comment
Share on other sites

While posting classified information seems to be the pinnacle of current nerd fight culture, it also seems to be a very special kind of stupid.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...