Stuart Galbraith Posted May 6, 2020 Share Posted May 6, 2020 https://gunnerheatpc.com/ Link to comment Share on other sites More sharing options...
Daan Posted May 6, 2020 Share Posted May 6, 2020 Have you played the demo? Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted May 6, 2020 Author Share Posted May 6, 2020 Yeah, just have. It's very early days, but the gunnery and the behind armour effect modelling is very impressive. Link to comment Share on other sites More sharing options...
Sardaukar Posted May 7, 2020 Share Posted May 7, 2020 Competition for Steel Beasts...or not... Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted May 7, 2020 Author Share Posted May 7, 2020 Well the gunnery modelling seems to be. Im no gunnery expert, but the gunnery model is very reminiscent of steel beasts when using the M1A1. The behind armour effects are reminicent of war thunder, and its actually a joy to watch to see where you shell penetrated. When you hit the carousel of a T72 there is a big explosion and a torrent of fire emitted from the broken hull. So there is clearly internal damage modelling working. Whether it will develop into Steel Beasts competition, who can tell? Its certainly worth keeping an eye on, Ill say that much for it. The thing I loved about SB was how easy it was to move units on the map. They really need to develop something like that, even if it doesnt directly emulate it. Try the demo, its completely free and see what you think. Link to comment Share on other sites More sharing options...
Hellfish6 Posted May 10, 2020 Share Posted May 10, 2020 It is a Steel Beasts competitor when it is not trying to be a simulator? It might be more of a competitor for War Thunder. I signed up for the Patreon. Link to comment Share on other sites More sharing options...
Ssnake Posted May 10, 2020 Share Posted May 10, 2020 There is a fairly broad spectrum ranging from "simulation for experimentation", "training simulation", "educational aid", "simulation game" and finally "arcade game". I wish eSim Games had the time and resouces to cover the "simulation game" niche better, but we don't, so we concentrate on the "training" aspect, with one dash of experimentation capability and two dashes of entertainment. If we helped game designers all over to realize that hitpoint based damage models are stupid and energy based ammunition models are the way to go, then that's progress overall. Replicating the basic behavior of a fire control system is, again, not too difficult with Steel Beasts as a general reference being out for everybody to study. Our pioneering effort is to go into the actual vehicles for actual military customers to replicate their "user interfaces" and the procedures, and that we're doing this on a very broad front. Besides, there are only so many ways how a fire control system can skin the cat of delivering a round on a ballistic trajectory from one moving platform to another moving target. Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted May 10, 2020 Author Share Posted May 10, 2020 It is a Steel Beasts competitor when it is not trying to be a simulator? It might be more of a competitor for War Thunder. I signed up for the Patreon. I thought Inoticed your handle on the discord. When I signed up for the steel beasts beta team, we were I thought headed towards a simulation based on the cold war environment. I still yearn for something in that realm, and I dont really care at this point how lite it is. Heck, Id even take something in the M1 tank platoon 2 mould. Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted May 10, 2020 Author Share Posted May 10, 2020 Gunner, HEAT, PC! was started by tank nerds, driven by our experiences playing tank games. We remember the well crafted sim-lite titles from decades past, and we think there's a place for that kind of game again. GHPC is not another free-to-play arena TDM game, and it's not a full-blown simulator you need a manual and a week of training to use. We intend to fuse game and simulation in a way that preserves player experience yet doesn't sacrifice on realism where it really counts. https://gunnerheatpc.com/news/articles/dev-log-number-2-why-we-fight Link to comment Share on other sites More sharing options...
Hellfish6 Posted May 10, 2020 Share Posted May 10, 2020 (edited) It is a Steel Beasts competitor when it is not trying to be a simulator? It might be more of a competitor for War Thunder. I signed up for the Patreon. I thought Inoticed your handle on the discord. When I signed up for the steel beasts beta team, we were I thought headed towards a simulation based on the cold war environment. I still yearn for something in that realm, and I dont really care at this point how lite it is. Heck, Id even take something in the M1 tank platoon 2 mould. I want tanks to be fun again. Steel Beasts is fun, if I'm in the mood to be in a combined arms team again. War Thunder is sometimes fun, when I don't want to throw it out the window because something bizarre happened (HEAT round impacts a towing lug and my tank bursts into flame) or when some thing all too common happens (guys with the AA guns are too busy trying to kill tanks to notice the CAS aircraft killing off their team...) What other options do we have? Steel Armor? That's fine as a tank game, but it's got that goofy UI and I'm not super stoked about playing Iranians or Iraqis... Edited May 10, 2020 by Hellfish6 Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted May 10, 2020 Author Share Posted May 10, 2020 Steel armor was good, but you are right, the map mode was bloody awful. I don't know, I'm happy to play Iranians, if they have Chieftains. Link to comment Share on other sites More sharing options...
Hellfish6 Posted May 12, 2020 Share Posted May 12, 2020 Steel armor was good, but you are right, the map mode was bloody awful. I don't know, I'm happy to play Iranians, if they have Chieftains. There were Chieftains in the game, but at least in the last version I played you couldn't control them. Only T-62 and M60A1. Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted May 13, 2020 Author Share Posted May 13, 2020 Yes thats right. I looked in vain to see if someone had modded it to unlock them. I dont know why they didnt put them in, I vaguely recall I offered the producers a Chieftain or Challenger manual. Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted June 20, 2020 Author Share Posted June 20, 2020 New twitch stream shows where the game is going, and its looking promising.https://www.twitch.tv/videos/650679052 Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted October 31, 2020 Author Share Posted October 31, 2020 This is starting to look really nice. And the dev wants to do Centurion! I could giggle like a schoolgirl.🥰 Link to comment Share on other sites More sharing options...
Hellfish6 Posted December 27, 2020 Share Posted December 27, 2020 The December teaser video: https://www.youtube.com/watch?v=NNH_nPvRO3I Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted February 2, 2021 Author Share Posted February 2, 2021 New non patreon version has been released. The only tanks currently fightable are the T55 and M60a3, but thus far it's very convincing. https://gunnerheatpcdev.itch.io/gunner-heat-pc-development-test-build Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted February 3, 2021 Author Share Posted February 3, 2021 https://gunnerheatpc.com/news/articles/gunnery-guide-t-55a https://gunnerheatpc.com/news/articles/gunnery-guide-m60a3-tts Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted October 5, 2021 Author Share Posted October 5, 2021 Now with a BMP and 3D tank rounds. Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted June 8, 2022 Author Share Posted June 8, 2022 So now they have the demo up on steam, and they say they are aiming for a summer release. https://store.steampowered.com/app/1705180/Gunner_HEAT_PC/ Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted June 18, 2022 Author Share Posted June 18, 2022 The developers of Gunners heat pc were interviewed on Casmo's youtube page. Lots of new tanks to look forward to for the future, and a BV damage model! Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted September 7, 2022 Author Share Posted September 7, 2022 Well its out. Anyone else tried it yet? Link to comment Share on other sites More sharing options...
Daan Posted September 7, 2022 Share Posted September 7, 2022 No, I watched quite a number of YT gameplay videos, but the AI seems rather retarded, even when compared to a much older game such as SB 1. What is your experience? Link to comment Share on other sites More sharing options...
Stuart Galbraith Posted September 7, 2022 Author Share Posted September 7, 2022 The AI is a mixed bag. Yes, they sometimes do do dumb things. I saw an abram from my platoon bump into a tree. It kept doing it, till I changed my direction, and it went around the tree. But there have been some scenarios (presumably semi scripted) where you go head to head with an enemy, and a platoon flanks you. Irritating AI, but im not see anything game killing personally. Link to comment Share on other sites More sharing options...
Der Zeitgeist Posted September 16, 2022 Share Posted September 16, 2022 On 9/7/2022 at 11:31 AM, Stuart Galbraith said: Well its out. Anyone else tried it yet? I got it yesterday, but I think I'm going to return it. I expected the experience of a modern M1 Tank Platoon, with some elements from Steel Beasts. But what we have so far is more like a tank gunnery arcade game. The AI is atrocious, there's almost no tactical control of your units except your own platoon formation (you can't even give commands to other platoons on the map). Link to comment Share on other sites More sharing options...
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