Harold Jones Posted December 28, 2017 Posted December 28, 2017 I think kill don't cap has been a thing since the game came out. I remember when people would shoot teammates who had the gall to enter the cap circle while there were still enemy vehicles in play.
TonyE Posted December 28, 2017 Posted December 28, 2017 Sometimes it is more fun to hunt down the remaining enemies than to just sit in the cap zone while the last enemies hide to avoid destruction. It is extra fun if the last enemies are the clickers, blowing them to bits in return for their "efforts" during the battle is sweet as heck..
FlyingCanOpener Posted December 28, 2017 Posted December 28, 2017 (edited) Oh, I'm probably getting close to uninstalling again. The playerbase is just... bizarre. There's a post over on reddit about capping and most posters are saying anyone who caps when you could still get more damage and kills is in the wrong. That's just asinine. All that should matter is winning. Extending games needlessly so a few players can boost their wn8 a fraction of a point is ridiculous. Sadly that seems to be what most are ok with now in WoT.That's because WNx is really the only thing you can do when you get bored with the game. Seriously, I have 25 Tier 10 tanks, so you'd think I'd be all-in playing even today, but I'm not because there's nothing for me to do with those tanks other than get upset with mouthbreathers when I roll them out. Edited December 28, 2017 by FlyingCanOpener
toysoldier Posted December 29, 2017 Posted December 29, 2017 If I was so frustrated by something I would not touch it with a 10 feet pole. Really. Oh clearly you don´t understand our Thanatos drive.
bojan Posted December 29, 2017 Posted December 29, 2017 (edited) IDK, IMO if something gives you grief you should get rid off it, especially if they are something as trivial as a computer game. Edited December 29, 2017 by bojan
Skywalkre Posted December 29, 2017 Author Posted December 29, 2017 It's just frustrating to see the games I want to play be warped over time. Not sure if the ones that interest me are easier to do that to or I've just been unlucky.
Colin Posted December 29, 2017 Posted December 29, 2017 You suffer from high expectations, I suspect the lose of players is mostly natural in a gaming industry busy introducing new stuff to kids with 15 second attention spans.
Skywalkre Posted December 30, 2017 Author Posted December 30, 2017 (edited) You suffer from high expectationsPainfully accurate and I still haven't learned my lesson over all these years (though it was a wonderful trait to have while in the Army... I still kick myself every so often for not staying in). Regarding the game I've almost completed my withdrawal to mid-tiers. Have the T71 DA, Jackson(90), Hellcat(76), 30.02 M, and Rhm all set up with crews. Working on the Tiger P and should have the 100.01 P by this weekend. Own the Nashorn, St. Emil, SU-152, and ISU-152 but no crews yet. Will likely send my 2 Russian tier 10 med crews down to those TDs. Own the JgPanther to work towards the JgP2 but no crew. I basically have no more good crews on the German side. Despite having 20k games and lots of tier 10s I have no idea why I don't have more decent crews. Also picked up the 36.01 H to try out the Waffe gun. Second game in it tonight picked up an Ace badge on the tank. I spent some time the last few days using tanks.gg's list feature to look at mid tier tanks for best silver pen, dpm, aim time, dispersion, and shell speed. In short was looking for the best guns to compensate for not wanting to throw gold. Shock, surprise that most of the ones that stuck out were TDs (the Waffe was one of the exceptions). Using that website a few other options popped up that I hadn't considered. The autoloader Skoda, the A-43 with the 57, and the Ikv 65 II. All were at tier 6. I don't have credits (or crews) to look into them right now but may down the line. Unfortunately for tier 7 and 8 most of the top returns at the parameters I was looking at were all premiums. Edited December 30, 2017 by Skywalkre
toysoldier Posted December 30, 2017 Posted December 30, 2017 IDK, IMO if something gives you grief you should get rid off it, especially if they are something as trivial as a computer game.Were we rational about it, yes...
bojan Posted December 30, 2017 Posted December 30, 2017 So basically split between "This sucks" "I like the way this sucks" and "I wish it would suck some more" from the Infantry / Marines / SF joke
Mistral Posted December 30, 2017 Posted December 30, 2017 I am in it since closed beta, I do not own a single tier 10 tank and only one tier 9. Never paid a single cent but still find it enjoyable for a few games each day. Must have over 20k games mostly tiers 5 to 8. I play because its fun not to grind to something better. I understand the power creep and frustration that cones with it but life is too short to be bothered by it. I stopped playing Warships because the game was not fun any more with the machinegun ships, and have a ton of other games to choose from.
Skywalkre Posted January 10, 2018 Author Posted January 10, 2018 So basically split between "This sucks" "I like the way this sucks" and "I wish it would suck some more" from the Infantry / Marines / SF joke Eh, not quite. Though to be fair I always did enjoy good training which usually was an unpleasant experience to many... but how else do you get anything meaningful out of it? Colin was right - I suffer from high expectations for WG and my fellow players. For WG it's not like the servers were going to close down if they didn't introduce all these OP2W premiums. Those and the shift to fantasy armor levels at high tiers, forcing more gold spam, were simply moves made to make money at the expense of good gameplay. For players the expectation that they should be upset about this and that they'd be willing to learn and get better has clearly been shown to be a fantasy. As for recent gaming experiences... the VK 100.01 P has turned out to be a dud so far. Amazing armor if you use it correctly but the stigma around it means basically everyone I run into just loads gold (and the turret is extremely weak when that happens... you have no room for error when positioning it for deflections). I retreated down to these tiers to get away from that. I may actually throw the crew back into the Tiger P since I barely ran into gold spam in that. The armor, once you learn how to use it, was actually pretty decent and coupled to the long 88 it wasn't a bad package. Was good if used correctly without being OP. Messed around a bit at tier 6. The Jackson with 90 is already waning on me. The round from it is just too slow and it's a noticeable dpm decrease from the Hellcat with the 76. It'd be one thing if every round was a given hit but given the slow shell speed and mediocre gun stats that's not a given. Right now it looks like my tier 6 TDs will be the Hellcat(76), Nashorn, and (eventually) the Achilles. Also grabbed the A-43 and threw one of my tier 10 RU med crews into it. That's a fun little tank with some nasty dpm for its tier. At tier 7 the Jagdpanther is turning out to be annoying. It's a noticeable step down from the SU-152. For the massive dpm drop the gun should have vastly better stats than it does to compensate (balance 101... something WG has struggled with since the beginning).
Avalon12 Posted January 13, 2018 Posted January 13, 2018 So basically split between "This sucks" "I like the way this sucks" and "I wish it would suck some more" from the Infantry / Marines / SF joke Eh, not quite. Though to be fair I always did enjoy good training which usually was an unpleasant experience to many... but how else do you get anything meaningful out of it? Colin was right - I suffer from high expectations for WG and my fellow players. For WG it's not like the servers were going to close down if they didn't introduce all these OP2W premiums. Those and the shift to fantasy armor levels at high tiers, forcing more gold spam, were simply moves made to make money at the expense of good gameplay. For players the expectation that they should be upset about this and that they'd be willing to learn and get better has clearly been shown to be a fantasy. As for recent gaming experiences... the VK 100.01 P has turned out to be a dud so far. Amazing armor if you use it correctly but the stigma around it means basically everyone I run into just loads gold (and the turret is extremely weak when that happens... you have no room for error when positioning it for deflections). I retreated down to these tiers to get away from that. I may actually throw the crew back into the Tiger P since I barely ran into gold spam in that. The armor, once you learn how to use it, was actually pretty decent and coupled to the long 88 it wasn't a bad package. Was good if used correctly without being OP. Messed around a bit at tier 6. The Jackson with 90 is already waning on me. The round from it is just too slow and it's a noticeable dpm decrease from the Hellcat with the 76. It'd be one thing if every round was a given hit but given the slow shell speed and mediocre gun stats that's not a given. Right now it looks like my tier 6 TDs will be the Hellcat(76), Nashorn, and (eventually) the Achilles. Also grabbed the A-43 and threw one of my tier 10 RU med crews into it. That's a fun little tank with some nasty dpm for its tier. At tier 7 the Jagdpanther is turning out to be annoying. It's a noticeable step down from the SU-152. For the massive dpm drop the gun should have vastly better stats than it does to compensate (balance 101... something WG has struggled with since the beginning). That's why i quit back in in Mid 17. Haven't gone back. Don't miss it. I have however returned to AW, (but don't think i'll be staying too long)
Skywalkre Posted January 17, 2018 Author Posted January 17, 2018 Finished with the VK 100.01 P. Got it fully upgraded and put in a few games but it's just not that fun. For starters the gun balances out the armor. You have great protection if no one shoots gold at you. They do, though, in droves. When that happens you don't have the capability to easily hurt them back with the poor stats of the top gun (and weak silver pen of the stock one). The tank also feels like it's meant to be 'optimized' by throwing gold in the stock gun. Was this done on purpose or just a happy accident from the dev team? With the way the game is going you can't help but think it's intentional. Regardless, as someone who refuses to join in with the gold spam meta that's the new reality the tank simply wasn't much fun to play. It did highlight how broken 3/5/7 is and how that game mode needs to die. I had a match on Highway, top tier, and where I was NE spawn. Start driving to city. By the time I finally get to the fight my team is already down 0-5 from losses in the city. It was myself and a teammate versus something like 8 enemy. I went on to kill them all... while not losing more than 200 hps. The tank is broken in those situations, don't get me wrong, but that MM setup is just awful. I've carried games in the Tiger P, Panther/M10, and VK 30.02 M in the same situations where I basically did nothing more than press W. Not very engaging gameplay. honestly. It's much more fun to play a 5/10 split or same tier. So I threw that crew into the Jagdtiger and put in an hour's worth of games today. My original plan was to work up towards the JgPz E 100 but after an hour of kicking butt with that laser of a gun coupled to looking over the JgPz E 100's stats (such as literally no camo to speak of and effectively worse gun stats across the board) I think I may just leave that crew in the Jagdtiger.
Colin Posted January 18, 2018 Posted January 18, 2018 I managed to get all my decoration levels bought a few more tanks. Enjoyed playing it again, I rarely play tier X, I have the brit and US ones, but they don't get out much. I really enjoyed the JPII, I found it very mobile and hard hitting, very good at "saving the day". I am playing the Archer, just because it is hard to get good results out of it, but it can do well. I think the best think WG can do is slowly creep up the price of gold rounds for tier 8 and up, that will make the game a bit more challenging and cause people to fling less gold.
Skywalkre Posted January 18, 2018 Author Posted January 18, 2018 (edited) At this point I doubt I'll ever see the JPII. The JPanther simply isn't that good. It's not so much powercreep as it simply has nothing going for it even against other old TDs like the SU-152. The latter has over 1k more dpm for the loss of 25 pen all while having effectively the same stats everywhere else... how the hell is that balanced?! At this point I just want to log in and be able to contribute. I have zero patience for a bad grind. Your bit about gold rounds sounds nice but I don't see it happening. WG long ago seemed to abandon the idea of making a good game and instead is simply focusing on how to milk the players they have left. One of the original goals of the SB was to start a massive rebalance effort (the JPanther vs SU-152 comparison highlights how desperately a rebalance is needed) and yet years later there's been nothing more communicated about that effort and no meaningful changes made to reach that goal. Instead we've gotten OP2W premiums and superheavies (which increase gold spam). WG's direction with WoT is, sadly, pretty clear at this point. As for the Archer I'm working on that as well. It's not bad, just... awkward. The devs really should have put more work into that TD to make it playable. The whole 'fire one shot and withdraw' thing is meaningless in WoT since the gun on it has such low alpha. As such you have to be perfect with placement, and I mean like unicum+ level, to be able to contribute to your team. I've had way too many games in that thing that were a win but since I was out of place I couldn't catch up and do any damage. Off the top of my head they could have made the grind much shorter than other tier 5s to compensate for the annoyance of playing it (throw the lost XP onto the tier 6 which is actually good). They could have given it crazy high dpm on paper and lower hps so that you could fire off 2-3 shots (to effectively simulate a meaningful hit and run) and withdraw or else you'd die. With said crazy high dpm if you are unicum+ level with map placement you'd be rewarded (whereas now... not really). Come on, WG devs, these ideas took all of like 15s for me to think up. Edited January 18, 2018 by Skywalkre
TonyE Posted January 18, 2018 Posted January 18, 2018 Have to say, as i`m currently semi-grinding through the Ikv 65, artillery has close the same precision as modern day PGMs, even on first shot (Ikv 65 is one-shot killed by arty btw).
toysoldier Posted January 19, 2018 Posted January 19, 2018 Have to say, as i`m currently semi-grinding through the Ikv 65, artillery has close the same precision as modern day PGMs, even on first shot (Ikv 65 is one-shot killed by arty btw). That line doesn't get much better, I'm sorry to say. I'm currently grinding Tier IX Strv 103, out of stubbornness and admiration of the real counterpart., and its only good in maps like Prokhorovka. You only survive if you rack up all the camouflage modifiers, and then.
Skywalkre Posted January 22, 2018 Author Posted January 22, 2018 Have to say, as i`m currently semi-grinding through the Ikv 65, artillery has close the same precision as modern day PGMs, even on first shot (Ikv 65 is one-shot killed by arty btw). That line doesn't get much better, I'm sorry to say. I'm currently grinding Tier IX Strv 103, out of stubbornness and admiration of the real counterpart., and its only good in maps like Prokhorovka. You only survive if you rack up all the camouflage modifiers, and then. From playing against them the Swedes are the only TD line worth playing right now in high tiers. They have silver rounds that are as good as gold from other nations. If you're in a heavy your armor might as well be tinfoil when facing those things. Frustrating to angle perfectly, get penned, and then look over to see it was a silver round that easily went through you. On top of that they have high dpm and insanely good camo. I was actually surprised I didn't see more of those things out there considering their strengths. Maybe the suspension mechanic is too much for your average WoT player to handle.
Skywalkre Posted January 24, 2018 Author Posted January 24, 2018 (edited) My above post looks like it needs to be edited. The armor profiles for the new RU high tiers coming out in the upcoming patch are just... ridiculous. Even silver pen on the high tier Swedish TDs won't be enough. If these vehicles go through as is, and it seems likely since the patch will be landing in less than two weeks, you will literally have no choice but to use gold against some of these new vehicles since that's the only way you'll be able to pen them. This high tier gold spam meta is out of control. Worse yet these tanks will have almost nothing to fear against lower tiers. In a 3/5/7 matchup the 8s, even with gold, may be unable to do anything against some of these new vehicles (these vehicles seem to be 'balanced' by having subpar gun stats... but against 8s that's irrelevant). That's just plain terrible game design. Edited January 24, 2018 by Skywalkre
toysoldier Posted January 25, 2018 Posted January 25, 2018 Have to say, as i`m currently semi-grinding through the Ikv 65, artillery has close the same precision as modern day PGMs, even on first shot (Ikv 65 is one-shot killed by arty btw). That line doesn't get much better, I'm sorry to say. I'm currently grinding Tier IX Strv 103, out of stubbornness and admiration of the real counterpart., and its only good in maps like Prokhorovka. You only survive if you rack up all the camouflage modifiers, and then. From playing against them the Swedes are the only TD line worth playing right now in high tiers. They have silver rounds that are as good as gold from other nations. If you're in a heavy your armor might as well be tinfoil when facing those things. Frustrating to angle perfectly, get penned, and then look over to see it was a silver round that easily went through you. On top of that they have high dpm and insanely good camo. I was actually surprised I didn't see more of those things out there considering their strengths. Maybe the suspension mechanic is too much for your average WoT player to handle. You notice them Swedish TDs when they are having a good game, in an open map, camping deep, with good support in spotters and such. Failing that, no amount of suspension mechanics mastery will help you.
TonyE Posted January 26, 2018 Posted January 26, 2018 Poland and Italy planned for release in 2018 btw.
bojan Posted January 27, 2018 Posted January 27, 2018 And Yugoslavia and Israel seriously considered. Both suffer from a lack of low tiers however.
TonyE Posted January 27, 2018 Posted January 27, 2018 And Yugoslavia and Israel seriously considered. Both suffer from a lack of low tiers however. Yugoland should be possible, with FT17 and R35s on the lowest tiers, fill in with partisan captures (Hotchkiss, Somua, italian models etc) and before you know it you have reached T-34.....
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now