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War Thunder: Ground Forces


Skywalkre

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6 minutes ago, old_goat said:

What was your big "crime"? :)

The forum had a brain fart and disappeared my comment after I pressed "Send". After I complained about it, a moderator called me a liar and told that there has been no deleted comments on my account in the last 24 hours. When I tried to explain that he is wrong and what actually happen, he deleted my comment and banned me until the end of this month.

2 hours ago, Ssnake said:

Usually, that's not a good sign.

Depends. After the developers closed the old forum and migrated to a new one, something like 80% of the userbase left and it has been steadily dying since then. I don't even care much that I'm not allowed to post, as far as I'm concerned the WT forum has died when they closed the old one.

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Problem is not APDS, problem is that APHE is way, way, way (insert at least another 10 "way") overpowered and how it works has no connection with reality.

Edited by bojan
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3 minutes ago, Stuart Galbraith said:

Im really glad im not playing this anymore. Id find it more irritating than relaxing I think.

It was never meant to be relaxing. It is irritating by design, to make you want to splurge on a thinly veiled pay-2-win premium tank, to make the game more fun. 

Disgusting. 

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All those problems come from a fact that they wanted to make different rounds do what different weapons do in RPGs. So to compensate for plain APHE having poor penetration compared to APCR/APDS/HEAT they have it super destructive potential. Then they introduced super high penetrating guns with APHE. Doh.

While I consider WT OK game for me it sits at really uncomfortable crossroad or "realism" and "arcade". If I want realism (I don't) I would play SB. If I wanted arcade fun - WoT.

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I think the only one that splits the difference between those two worlds is Gunner Heat PC. And I share the developers hatred of pay to play. The 12 years olds buying a Tier 9 in World of Tank is a good part of the reason why I gave up on it.

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18 hours ago, bojan said:

All those problems come from a fact that they wanted to make different rounds do what different weapons do in RPGs. So to compensate for plain APHE having poor penetration compared to APCR/APDS/HEAT they have it super destructive potential. Then they introduced super high penetrating guns with APHE. Doh.

While I consider WT OK game for me it sits at really uncomfortable crossroad or "realism" and "arcade". If I want realism (I don't) I would play SB. If I wanted arcade fun - WoT.

I prefer WT over WoT just for the fact that there is no premium ammo.

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One thing I like the most about WoT is that it doesn't have CAS, and that people stay dead once they're killed, so you don't need to deal with butthurt crybabies revenge bombing you. 

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13 hours ago, Stuart Galbraith said:

The 12 years olds buying a Tier 9 in World of Tank is a good part of the reason why I gave up on it.

That may be the age they acted, but I can assure you it wasn't their actual age.  🤣

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Sure as hell acted like it. Jesus.

And the worst of it is, you expect when you get a tier 9 you are going to be near omnipotent, at least against anything that isnt a Tier 9. Then you get killed through some absurd mechanics by a Teir 7 or some such weirdness. Its pay to play, but there is no incentive to pay, because you get no advantage other than a shiny new point. At that point you finally figure out, there is no point to the grind, other than to make you pay.

WOT has dont a lot of good for the subject of understanding armour. I respect it that much. I just wish it wasnt such an utter bore to play. When you get past tier 1 or 2, it rapidly ceases to be any damn fun at all.

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2 hours ago, Stuart Galbraith said:

 

WOT has done a lot of good for the subject of understanding armour. I respect it that much. 

Yeah, like spreading a false narrative about "normalization" of tank shells, where the effective thickness of sloped armour is actually less than it's Line-of-Sight thickness. 

Or did you mean something else? 

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They have financed a lot of research, organized meetings, gave money for various tank related activities and restoration projects etc. Who cares about game, it an arcade game and "normalization" is fundamentally no worse myth than how APHE works in WT. At least they have never claimed that game is "realistic", unlike Gajin.

 

Edited by bojan
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4 hours ago, Peasant said:

Yeah, like spreading a false narrative about "normalization" of tank shells, where the effective thickness of sloped armour is actually less than it's Line-of-Sight thickness. 

Or did you mean something else? 

I mean things like the money they are putting into helping fund Bovingtons tankfest, or restoring FV4005, complete with a realistic donor hull.

https://www.youtube.com/watch?v=O798fE34VyA

In they end, they get people interested in tanks, and they will go away and probably read more about it.

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16 hours ago, Stuart Galbraith said:

Sure as hell acted like it. Jesus.

And the worst of it is, you expect when you get a tier 9 you are going to be near omnipotent, at least against anything that isnt a Tier 9. Then you get killed through some absurd mechanics by a Teir 7 or some such weirdness. Its pay to play, but there is no incentive to pay, because you get no advantage other than a shiny new point. At that point you finally figure out, there is no point to the grind, other than to make you pay.

WoT always has had an older player base.  This meant said players had more money and didn't hesitate to spend it.  I remember articles from years ago highlighting WoT was at or near the top in money spent per user (and I wouldn't be surprised to see that's still the case).  As such, WoT has been pretty successful with the P2W model it's had for years.

This part is just conjecture, but I think having that older playerbase is a big reason why the P2W aspect of the game wasn't shunned, but instead embraced.  I had countless exchanges with players in the game bragging about "I have X/Y/Z high paying job, I should be able to spend money to pick on a scrub like you" (keep in mind, these were usually tomatoes with 46% w/rs abusing newly released OP premiums).  So with a majority of players being ok with terrible game practices, and a company that was delighted in taking advantage of said whales because they'd make them rich, the rest of us got stuck with the shit game experience that is WoT.

16 hours ago, Stuart Galbraith said:

WOT has dont a lot of good for the subject of understanding armour. I respect it that much. I just wish it wasnt such an utter bore to play. When you get past tier 1 or 2, it rapidly ceases to be any damn fun at all.

I'm going to be the dissenting voice here, but... I don't really see 'all the good' they've done nor do I really care.

Sure, like others here I'm happy for Manic being able to make a living as The Chieftain now.  I've watched a lot of his vids and listened to some of his lectures.  Was anything earth-shattering or new to me?  No.  To be fair given my age, my life-long interest in tanks, and the fact I'm here on TN the odds of his work doing that was pretty slim.  My point - a lot of that stuff was already out there, but just harder to find.

Renovating old tanks?  Yeah, I don't really care about that.  For some folks, like yourself, it's a special thing.  That's great.  It's just you and others that love that stuff are an incredibly small % of folks.

In short, a lot of the 'good' WoT has paid for is really only being enjoyed by a small % of individuals... but now contrast this with all the folks who have played the game and walked away with whatever bizarre ideas they've garnered about tanks from playing WoT.  Let's remember what the average player's stats and gameplay are like in WoT.  Are you really going to tell me people so fucking stupid that they play 1k, 2k, 5k, 10k, 15k+ games and are still sub-50% are going to have the mental capacity to pick up on the finer points raised by a vid on The Chieftain's channel?  If we're talking what the net direction is for knowledge of tanks in the world due to a game like this... I'd wager it's negative.

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  • 4 weeks later...

Circimstances have had me playing WoT a lot longer this time around than I had planned to. And yes, I paid for a couple of more months of premium, since it is a low cost for me, and makes the game more enjoyable.

As for making money, I think WG is making more than ever. The game is now, compared to last time, littered with premium tanks. Mostly at tier 8 I would guess, but also plenty in other tiers.

When a match is good, WoT is really good. When you end up in a suicide-team, the game is horrible.

Perhaps I should try WT.

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WT is more... extreme in all aspects than a WoT. If it is good game - it is super good, if it is bad - it is super bad, and you are stuck in it longer than in WoT.

 

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I find WT less frustrating, as they do not have gold ammunition. But in the end both a F2P games so the encourage you to spend money. WT and rank II is enjoyable without spending any money. I ventured into rank III is also doable and you can collect all free bonuses, if you have the time for that.

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13 hours ago, bojan said:

WT is more... extreme in all aspects than a WoT. If it is good game - it is super good, if it is bad - it is super bad, and you are stuck in it longer than in WoT.

 

As, in longer matches, or longer grind? How much does premium cost? Is game mechanics as in WoT, as you have hit points, repair kits etc?

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Longer Grind. As you would want to grind tanks and planes at least. If you just play ground arcade battles - only tanks will do.

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