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Posted

Bethesda obviously keeps at least some good story writers hidden in basement and some obviously escaped and written Constitution part...

  • 2 weeks later...
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Posted

Bethesda is presenting at the E3 conference. From what I have seen, my guess is they are going to roll out their Bethesda client to host mods, or more likely in my opinion, sell mods.

Posted

I actually have pretty high hopes for the DLC -- the Fallout 3/Vegas DLCs were by and large really good. I've been pissed off at so many questlines starting out pretty interesting, but rapidly devolving into "go to place and kill things and get item"; it seems like the development team had some good ideas and just got rushed, or something.

Posted

DLC is different than paid mods though. Although some of the mods that have come out over the years for various games have in several cases been better than the original game they were made for. I think most people have come to accept paid DLC, but game mods have always been given away by their creators, so paying for them is not something people are accustomed to doing. It's kinda like when a formerly free website puts up a pay wall, the conversion from free readers to paid readers is generally pretty low.

Posted

the problem with monetizing fan mods is they almost always use other people resources who built that resource and put them up on the web. Now Bethesda claims to "own all mods based on their games" but if they tried to lock them up, the modding community would walk in an instant.

Posted

Yeah, that's why it failed so badly with FO3. I suspect that with FO4 they are going to take steps to make it so that if a mod is on the official market place that its content won't contain or reference mods that are also not on the market place. They could also make access to the mod tools conditional to only hosting mods on their site. I don't think they are ready to go that far though, but who knows what kind of numbers they are throwing around internally.

Posted

I don't think they've really thought that through. There's all kinds of really hairy copyright issues involved that will pop up immediately when (if!) they are ever going to earn some serious money through it. Plus, 90% of everything is rubbish, including mods. As soon as you ask people for their money they develop a sense for value, which means that you need to establish at least some minimal standards of quality assurance. At that point the sheer brilliance of the "we get money for nothing" idea that management had is going to look a lot less attractive. Plus, you will disenfranchise a portion of the modders in any case as soon as they realize that the only one who makes money out of this is Bethesda, not them.

 

In short, it's a stupid concept. With dollar signs in your eyes it's difficult to see straight.

Posted

Yup, somebody thinks that they are missing out on some free money and don't realize what kind of shit storm they are going to stir up by trying to grab it.

Posted (edited)

Considering that most people see their release as shit that need decent mods to fix said shit to make it what it should be, you be better off purposely selling a half baked game with a outstanding engine and creation kit and let people go to town with it.

Edited by Colin
  • 1 month later...
  • 4 weeks later...
Posted

Damn, that game gets easy once you're over Level 50. I just took down a Mirelurk Queen with six shotgun shells, playing on Hard...

 

Have you tried Survival mode? It is like a new game.

  • 4 weeks later...
Posted (edited)

Xbox enabled mods for Fallout via Bethesda.net, and of course one of the first things that started happening was console kiddies uploading content from Nexus without the mod authors permission. It has become a huge issue in the modding community. Many mod authors are saying they are going to make their content reliant on Fallout 4 Script Extender even if it does not need to be, so it will not work on consoles, in order to combat this piracy. Many mod authors are also being spammed, insulted, and threatened by console kiddies demanding they port their mods to work on Xbox. Most mods are not compatible as is with Xbox, and need to be tweaked before being uploaded. It is a giant shit show. There is very little incentive for mod authors to share content with console users. Console users are limited to 2 gigs of mods max, which is nothing, especially since Xbox can not use compressed files for the mods. Setting all this up with Microsoft, cost Bethesda a pretty penny I am sure, because even pushing out updates on Xbox cost developers money. I hate to sound like a broken record, but the end game for Bethesda here is paid mods, with Bethesda incentivising modders to churn out small, crappy, micro transaction style mods for a console market already used to micro transactions in gaming. They did not set this all up out of the kindness of their hearts.

Edited by Mr King
Posted

Meh, quit playing months ago. They screwed up by not requiring paid mods from the beginning. Not exactly clear on how they think they'll have any better luck with introducing paid mods mid stream than they did when they tried it with their other game.

  • 1 month later...
  • 3 weeks later...
Posted

I think about picking it up again every so often but it seems like too much work so it just kind of sits there waiting for me to need hard drive space.

Posted

Now that I have it modded where I want it, I am having a lot of fun. Just like every other Bethesda game I have played. I am looking forward to this latest DLC.

Posted

It's a memory hog. I have a very small 250GB SSD and have had to uninstall to try other games like ARMA III and tragically....No Man's Sky.

Guest Jason L
Posted

It's a memory hog. I have a very small 250GB SSD and have had to uninstall to try other games like ARMA III and tragically....No Man's Sky.

 

Why the fuck? lol

Guest Jason L
Posted

Becuase.....it could not suck as bad as they said it.....does.

 

Bahahaha....

 

I've heard nothing but a litany of bad things. From. Everyone.

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