bojan Posted January 24, 2016 Posted January 24, 2016 Bethesda obviously keeps at least some good story writers hidden in basement and some obviously escaped and written Constitution part...
Mr King Posted February 3, 2016 Author Posted February 3, 2016 Bethesda is presenting at the E3 conference. From what I have seen, my guess is they are going to roll out their Bethesda client to host mods, or more likely in my opinion, sell mods.
Harold Jones Posted February 3, 2016 Posted February 3, 2016 I suspect getting people to pay for mods is going to be a tough sell. Heck, getting modders to make mods for sale might be problematic.
Brian Kennedy Posted February 4, 2016 Posted February 4, 2016 I actually have pretty high hopes for the DLC -- the Fallout 3/Vegas DLCs were by and large really good. I've been pissed off at so many questlines starting out pretty interesting, but rapidly devolving into "go to place and kill things and get item"; it seems like the development team had some good ideas and just got rushed, or something.
Harold Jones Posted February 4, 2016 Posted February 4, 2016 DLC is different than paid mods though. Although some of the mods that have come out over the years for various games have in several cases been better than the original game they were made for. I think most people have come to accept paid DLC, but game mods have always been given away by their creators, so paying for them is not something people are accustomed to doing. It's kinda like when a formerly free website puts up a pay wall, the conversion from free readers to paid readers is generally pretty low.
Colin Posted February 4, 2016 Posted February 4, 2016 the problem with monetizing fan mods is they almost always use other people resources who built that resource and put them up on the web. Now Bethesda claims to "own all mods based on their games" but if they tried to lock them up, the modding community would walk in an instant.
Harold Jones Posted February 4, 2016 Posted February 4, 2016 Yeah, that's why it failed so badly with FO3. I suspect that with FO4 they are going to take steps to make it so that if a mod is on the official market place that its content won't contain or reference mods that are also not on the market place. They could also make access to the mod tools conditional to only hosting mods on their site. I don't think they are ready to go that far though, but who knows what kind of numbers they are throwing around internally.
Ssnake Posted February 5, 2016 Posted February 5, 2016 I don't think they've really thought that through. There's all kinds of really hairy copyright issues involved that will pop up immediately when (if!) they are ever going to earn some serious money through it. Plus, 90% of everything is rubbish, including mods. As soon as you ask people for their money they develop a sense for value, which means that you need to establish at least some minimal standards of quality assurance. At that point the sheer brilliance of the "we get money for nothing" idea that management had is going to look a lot less attractive. Plus, you will disenfranchise a portion of the modders in any case as soon as they realize that the only one who makes money out of this is Bethesda, not them. In short, it's a stupid concept. With dollar signs in your eyes it's difficult to see straight.
Harold Jones Posted February 5, 2016 Posted February 5, 2016 Yup, somebody thinks that they are missing out on some free money and don't realize what kind of shit storm they are going to stir up by trying to grab it.
Colin Posted February 5, 2016 Posted February 5, 2016 (edited) Considering that most people see their release as shit that need decent mods to fix said shit to make it what it should be, you be better off purposely selling a half baked game with a outstanding engine and creation kit and let people go to town with it. Edited February 5, 2016 by Colin
Mr King Posted February 8, 2016 Author Posted February 8, 2016 Have never seen these kind of Synths display this kind of behavior till yesterday.
Mr King Posted April 7, 2016 Author Posted April 7, 2016 Mod of the year right here http://www.nexusmods.com/fallout4/mods/11357/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D11357%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3945845&pUp=1
Mr King Posted April 9, 2016 Author Posted April 9, 2016 Nice homage to the Terminator. Spoilers https://www.youtube.com/watch?v=kTOb57k1b0c
Brian Kennedy Posted May 2, 2016 Posted May 2, 2016 (edited) Damn, that game gets easy once you're over Level 50. I just took down a Mirelurk Queen with six shotgun shells, playing on Hard... Edited May 2, 2016 by Brian Kennedy
Mr King Posted May 10, 2016 Author Posted May 10, 2016 Damn, that game gets easy once you're over Level 50. I just took down a Mirelurk Queen with six shotgun shells, playing on Hard... Have you tried Survival mode? It is like a new game.
Mr King Posted June 6, 2016 Author Posted June 6, 2016 (edited) Xbox enabled mods for Fallout via Bethesda.net, and of course one of the first things that started happening was console kiddies uploading content from Nexus without the mod authors permission. It has become a huge issue in the modding community. Many mod authors are saying they are going to make their content reliant on Fallout 4 Script Extender even if it does not need to be, so it will not work on consoles, in order to combat this piracy. Many mod authors are also being spammed, insulted, and threatened by console kiddies demanding they port their mods to work on Xbox. Most mods are not compatible as is with Xbox, and need to be tweaked before being uploaded. It is a giant shit show. There is very little incentive for mod authors to share content with console users. Console users are limited to 2 gigs of mods max, which is nothing, especially since Xbox can not use compressed files for the mods. Setting all this up with Microsoft, cost Bethesda a pretty penny I am sure, because even pushing out updates on Xbox cost developers money. I hate to sound like a broken record, but the end game for Bethesda here is paid mods, with Bethesda incentivising modders to churn out small, crappy, micro transaction style mods for a console market already used to micro transactions in gaming. They did not set this all up out of the kindness of their hearts. Edited June 6, 2016 by Mr King
Harold Jones Posted June 6, 2016 Posted June 6, 2016 Meh, quit playing months ago. They screwed up by not requiring paid mods from the beginning. Not exactly clear on how they think they'll have any better luck with introducing paid mods mid stream than they did when they tried it with their other game.
Mr King Posted July 31, 2016 Author Posted July 31, 2016 (edited) Nothing like the love of two siblings. Edited July 31, 2016 by Mr King
Mr King Posted August 16, 2016 Author Posted August 16, 2016 Am I the only one still playing? https://www.youtube.com/watch?v=DIneiOpuS2M
Harold Jones Posted August 16, 2016 Posted August 16, 2016 I think about picking it up again every so often but it seems like too much work so it just kind of sits there waiting for me to need hard drive space.
Mr King Posted August 17, 2016 Author Posted August 17, 2016 Now that I have it modded where I want it, I am having a lot of fun. Just like every other Bethesda game I have played. I am looking forward to this latest DLC.
Simon Tan Posted August 17, 2016 Posted August 17, 2016 It's a memory hog. I have a very small 250GB SSD and have had to uninstall to try other games like ARMA III and tragically....No Man's Sky.
Guest Jason L Posted August 17, 2016 Posted August 17, 2016 It's a memory hog. I have a very small 250GB SSD and have had to uninstall to try other games like ARMA III and tragically....No Man's Sky. Why the fuck? lol
Simon Tan Posted August 17, 2016 Posted August 17, 2016 Becuase.....it could not suck as bad as they said it.....does.
Guest Jason L Posted August 17, 2016 Posted August 17, 2016 Becuase.....it could not suck as bad as they said it.....does. Bahahaha.... I've heard nothing but a litany of bad things. From. Everyone.
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