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Posted

I'm taking the opposite approach -- going all in on developing my settlements. I'm very much enjoying this aspect of the game. I've gone as far as to regularly raid Gunners bases in order to loot uniforms and helmets ... to make sure my settlers look properly equipped (and have plenty of heavy arms!)

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Posted

Is it just me that's slightly annoyed that the settlements show that they're short of something and when you go there they're fine?

 

/R

Posted

Yeah, it's a known bug. Since I only care about two settlements I just ignore the status display. I figure any settlement under attack will bug me via freedom radio.

Posted

I've got a friend who does voice work for video games. She's in the newest Call of Duty. Yeah, I hate CoD too but glad to know a childhood buddy is getting paid.

Posted

Bethesda obviously keeps at least some good story writers hidden in basement and some obviously escaped and written Constitution part...

  • 2 weeks later...
Posted

Bethesda is presenting at the E3 conference. From what I have seen, my guess is they are going to roll out their Bethesda client to host mods, or more likely in my opinion, sell mods.

Posted

I actually have pretty high hopes for the DLC -- the Fallout 3/Vegas DLCs were by and large really good. I've been pissed off at so many questlines starting out pretty interesting, but rapidly devolving into "go to place and kill things and get item"; it seems like the development team had some good ideas and just got rushed, or something.

Posted

DLC is different than paid mods though. Although some of the mods that have come out over the years for various games have in several cases been better than the original game they were made for. I think most people have come to accept paid DLC, but game mods have always been given away by their creators, so paying for them is not something people are accustomed to doing. It's kinda like when a formerly free website puts up a pay wall, the conversion from free readers to paid readers is generally pretty low.

Posted

the problem with monetizing fan mods is they almost always use other people resources who built that resource and put them up on the web. Now Bethesda claims to "own all mods based on their games" but if they tried to lock them up, the modding community would walk in an instant.

Posted

Yeah, that's why it failed so badly with FO3. I suspect that with FO4 they are going to take steps to make it so that if a mod is on the official market place that its content won't contain or reference mods that are also not on the market place. They could also make access to the mod tools conditional to only hosting mods on their site. I don't think they are ready to go that far though, but who knows what kind of numbers they are throwing around internally.

Posted

I don't think they've really thought that through. There's all kinds of really hairy copyright issues involved that will pop up immediately when (if!) they are ever going to earn some serious money through it. Plus, 90% of everything is rubbish, including mods. As soon as you ask people for their money they develop a sense for value, which means that you need to establish at least some minimal standards of quality assurance. At that point the sheer brilliance of the "we get money for nothing" idea that management had is going to look a lot less attractive. Plus, you will disenfranchise a portion of the modders in any case as soon as they realize that the only one who makes money out of this is Bethesda, not them.

 

In short, it's a stupid concept. With dollar signs in your eyes it's difficult to see straight.

Posted

Yup, somebody thinks that they are missing out on some free money and don't realize what kind of shit storm they are going to stir up by trying to grab it.

Posted (edited)

Considering that most people see their release as shit that need decent mods to fix said shit to make it what it should be, you be better off purposely selling a half baked game with a outstanding engine and creation kit and let people go to town with it.

Edited by Colin
  • 1 month later...

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