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Posted

Is all the puppet house management (a.k.a. base building an establishment of trade routes) a major time consuming element, all in all?

I'm not sure if I like the approach of "salvaging parts from everywhere, grind it down to its basic components, then start your own manufacturing".

I mean, since Fallout 3 at least there always was this pack rat mechanic where you'd collect so many worthless tin cans that you might no longer be able to fast travel between locations, because ... well, you might be able to trade them in for something of dubious value. The perks I then learned to value most were the "strong back" and similar things, which only addressed the symptom (and only to an extent), but at least made it less of a hassle. I understand the logic behind it and can justify it to an extent, but I still hated the mechanic.

 

That the quests have become less complex certainly is a major disincentive to me, I must say. It seems like "The Pitt" DLC for FO3 seems to have been the singular highlight in telling a clever story that puts the player in a moral dilemma. FO:NV at least brought a good Yoyimbo plot which was leagues ahead of the FO3 main story. Maybe I never learned to truly appreciate the "learn your cooking recipes" part of FO:NV because I played with survival mode off which certainly would have made it more interesting to decide what weight is worth carrying if you have to sacrifice water and food for it. But still, that's the kind of micromanagement that doesn't appeal much to me. So, how much of it would I find in FO4?

 

You don't really have to do it at all if you don't want to. There's one faction that's heavily tied into it (the Minutemen) but even there, it doesn't have to take up a ton of time.

 

And the "recipe" management is very simple, actually. Walk up to a workbench, hit the "store all junk" button, then pick what you can build from a list. It's pretty easy to get enough stuff to build whatever you feel like.

 

The most worthwhile part of it, IMO, is upgrading your weapons.

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Posted

That be fixed by the Modders, in skyrim I have a merchant wench follow me around, that I can sell stuff to as I get it. That requires 3 mods (EEF, Summon Followers spell & Immersive wenches) Without proper access for modders, the game will die.

Posted

Well, in Skyrim, I have more money that I can reasonably spend, and more items that I can sell at their nominal price - the result of grind-leveling smithing and putting spells on your items (and going there twice to 100% each (plus potion brewing) 'cause I needed to redistribute a few skill points. What's the point of even more money.

Posted

Yeah, W3 was really, really good. Not Planescape good, but then nothing else was...

 

FO4 is basically Stalker with FO themed skins and w/o all things that made Stalker so good. Which might not have been as bad if it has been marketed as action spinoff, not as next part in series...

Actually Fallout 4 kind of seems like Skyrim with FO themed skins to me. You have the various factions that give you radiant quests (all of which seem to be go-here-kill-that), the crafting system is pretty similar to Skyrims enchanting system, etc.

Posted

I solved the problem with "having too much money" by buying for instance shipments if aluminum. Gives me two advantages: I spend less time searching for specific junk, and an actual incentive for earning money.

 

I never really have much use for money, but when I need it I never have enough. I tend to scrap all the weapons and gear I find for those sweet sweet materials they are comprised of. Especially energy weapons. However when I do bother to try to sell them, the damn NPC's have dick in the way of money to buy them. So unless I want to go all around the map to different NPC''s, I just don't mess with it.

 

I keep finding great little gems in the terminals.

 

 

 

 

 

 

The weather mod I linked in another post does such a great job at boosting the immersion of the weather.

 

Posted

I'm taking the opposite approach -- going all in on developing my settlements. I'm very much enjoying this aspect of the game. I've gone as far as to regularly raid Gunners bases in order to loot uniforms and helmets ... to make sure my settlers look properly equipped (and have plenty of heavy arms!)

Posted

Is it just me that's slightly annoyed that the settlements show that they're short of something and when you go there they're fine?

 

/R

Posted

Yeah, it's a known bug. Since I only care about two settlements I just ignore the status display. I figure any settlement under attack will bug me via freedom radio.

Posted

I've got a friend who does voice work for video games. She's in the newest Call of Duty. Yeah, I hate CoD too but glad to know a childhood buddy is getting paid.

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