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Posted

No skills that directly improve chance to hit, there are various perks that give increased damage or provide more VATS functionality but chance to hit for ranged weapons seems tied pretty much to the mods on the weapon.

Posted

Gah...I am spending too much time managing settlements. Scaving and trading to get construction bits.

Wait till there is a Frostfall mod for this

Posted

I never could really get into reading Skyrim's books and notes, but I don't pass up any opportunities to read anything in Fallout.

 

 

 

Posted

This is my rifle, there are many like it, but this one is mine.

 

 

 

You have 800 rounds of 50 cal ammunition? Wow, I barely manage to have 20 in my inventory, Only ammo I have an amble supply is the .38 for which I still have a very good pistol that does double damage to an enemy when in full health and is an auto fire too.

 

Me thinks is time to put some points in luck to find more loot in containers.

Posted

I have points in Luck, and the perk that helps you find more ammo, I think its name is Scavenger. I'm on my phone at the moment or else I would look it up.

Posted

loverslab has erotica for your Pipboy

Posted (edited)

I scrap all my junk.

Go to your main crafting station and hit R then choose store all junk. It will be scrapped as needed for components when you build something at any crafting station in the settlement. You can also dump chem and food ingredients in it and they will also be used as needed. Armor and guns still have to be scrapped individually but they can be scrapped at the relevant stations.

Edited by Harold Jones
Posted

The only thing I am not running out all the time is power cores. I have 35 at the moment and I keep finding them as random loot. I never take my power armor off :)

Posted

The crafting stations show the total available for any recipe you pull up. The total inclues components that exist in stored junk. Also, if you craft cutting oil at the Chem lab (utility recipe) it can be scrapped for 5 oil.

Posted (edited)

The crafting stations show the total available for any recipe you pull up. The total inclues components that exist in stored junk. Also, if you craft cutting oil at the Chem lab (utility recipe) it can be scrapped for 5 oil.

 

Also corn, tatoes, multifruit, and purified water at the cooking station gives you vegetable starch, which can be scrapped for the always needed adhesive. So plant those crops, and your settlers will work on them by default. Also you can make a companion carry more than their default limit by telling them to pick up an item or loot something or someone. When it comes to looting a container, if they have met their limit, you have to tell them to loot a container more than once to get all the items, as they will only take one item at a time. Codsworth has become my hovering vacuum of scrap in the Wasteland.

Edited by Mr King
Posted

Came across this floating bear.

 

 

With the focus of the game being around nukes, I am really surprised the creators have yet to include a "suitcase" nuke yet. Or the ability to craft mines out of the nuke ammo used for the Fatman.

 

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