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Posted

Well, they should have stayed with RPGs :)

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Posted

Is Armored Warfare the Battlecruiser 3000AD of our times? :lol:

Posted

Well, they should have stayed with RPGs :)

If I remember right it was one of the early selling points of the game that it was being made by people who could blend compelling RPG elements into a dynamic combat game.

  • 2 weeks later...
Posted

Btw FO3 with HD textures and ENB with some AO looks almost as good as FO4. I've been replaying it the past few days.

Posted

FOR F***S SAKE... this shit crashes too damn often and in survival mode it's bleeding annoying ARRRGGHJHHHH

 

/R

Posted

LOL I do remember I had a couple completely random crashes even just doing the free trial.

 

You know, the one thing I actually didn't like (as opposed to being indifferent to) about FO4 was that it felt much more gamey than 3. 3 feels like you're exploring a bleak and hopeless world (as Fallout should IMO). With 4 it felt like the world is just a dressing for the crafting/settlement sandbox mechanics.

Posted

I think the general review consensus (which I share) is that they should have just cut out the settlement-building completely (or at least toned it way down) and devoted those resources to the plot/subplots instead. The user interface for the settlement stuff was terrible anyway.

Posted

Sadly this is the future direction they will be taking (confirmed for TES6).

Posted

Paid mods - called it

 

Bethesda unveils Creation Club, a kind of paid-for mods initiative for Skyrim and Fallout 4

 

Bethesda has announced a kind of paid-for mod initiative called Creation Club for Fallout 4 and Skyrim Special Edition.
It's coming this summer for PC, PS4 and Xbox One, and allows you to spend credits on mods made by Bethesda Game Studios and collaborating partners. The mods include new weapons, armour, outfits, accessories, crafting options, housing features and gameplay enhancements.All mods will be fully compatible with saved games and your existing add-ons.
Credits will be available to buy on PlayStation Network, Xbox Live and Steam, and can be shared between games - Fallout 4 and Skyrim Special Edition - on the same platform.
In an official FAQ, Bethesda answered the thorny question, "Is Creation Club paid mods?"
"No," Bethesda said. "Mods will remain a free and open system where anyone can create and share what they'd like. Also, we won't allow any existing mods to be retrofitted into Creation Club, it must all be original content."Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external creators. All the content is approved, curated, and taken through the full internal dev cycle; including localisation, polishing, and testing. This also guarantees that all content works together."
"We've looked at many ways to do 'paid mods', and the problems outweigh the benefits. We've encountered many of those issues before. But, there's a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things."

 

http://www.eurogamer.net/articles/2017-06-12-bethesda-unveils-creation-club-a-kind-of-paid-for-mods-initiative-for-skyrim-and-fallout-4

Posted

Looks more like they're trying out a new way to market DLC.

 

Ok

 

Bethesda games have been aptly described as an inch deep and a mile wide before. Now that they will have the community churning out content they can charge for, I can only image that is going to get better and not worse....

 

Plus mods DLC with all of that good old fashioned Bethesda quality assurance

Posted

I'm sorry that a video game has your panties in such a twist.

 

lol I thought after your hissy fit you blocked me? You want a link to that "bondage" mod?

Posted (edited)

No thanks, actually have an IRL (is that what you kids call it?) sex life.

 

Nice, high five!

 

lol

 

Edit to add - by the way Harold I apologize for the tone of my reply. You did not say anything , and have not ever said anything, that warranted me being a sarcastic dick to you. I just got done chewing someone a new asshole in real life, and was still pissed off when I put fingers to keyboard to reply.

Edited by Mr King
Posted

...Edit to add - by the way Harold I apologize for the tone of my reply. You did not say anything , and have not ever said anything, that warranted me being a sarcastic dick to you. I just got done chewing someone a new asshole in real life, and was still pissed off when I put fingers to keyboard to reply.

 

 

No problem. My point was that unlike previous monetizing schemes for mods this one is, or at least appears to be, entirely optional. You can buy stuff from the official store or not as you choose. Currently Bethesda, as far as I know, has only sold campaigns/new areas as DLC, but with this they can start selling skins, and various digital doodads. I suspect that a lot of the stuff will be developed in house but they will approach select community mod designers about creating stuff for them as well.

 

Personally I don't mess with mods all that much so it's no big deal to me but I can understand why people get worked up about it.

Posted

Dunno about FO4 but Skyrim at this point is all about mods. I'd be shocked if you can find even one player who plays pure vanilla Skyrim.

Posted

I still suffer under the delusion that companies should release a playable game and that if you need to install community created mods to make it so then the company has failed and should not be rewarded with my money. Plus, I'm too lazy to deal with managing mods. It seems like every patch breaks them and then there are the joys of figuring out which mods don't play nice with each other.

Posted

I still suffer under the delusion that companies should release a playable game and that if you need to install community created mods to make it so then the company has failed

 

No argument. However, when Skyrim first came out it got multiple GOTY awards so apparently it was playable enough for the time. But mods are what made it perhaps the biggest game ever and are what's keeping it still alive. The special edition would have injected a lot more life in it if the script extender crew had the time to redo it but at this point it doesn't seem it's ever happening so I'm not sure where things are going now.

Posted

I mostly remember people loving the game and hating the UI when it came out. Maybe I'll pick up a copy this fall/winter when I have time to do some gaming.

Posted

Dunno about FO4 but Skyrim at this point is all about mods. I'd be shocked if you can find even one player who plays pure vanilla Skyrim.

 

Seems I wasn't doing that right. :)

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