Mr King Posted October 29, 2016 Author Posted October 29, 2016 Donald Trump as a companion: I came across this the other day and was wanting to install it but it has been banned from the Nexus, with the moderators citing "copyrighted infringement" . A quick google search showed you can still find a download link for it put up by the folks at the Donald Trump subreddit on Reddit.
Rickard N Posted November 2, 2016 Posted November 2, 2016 I restarted on survival the other day... My brain hurts. /R
Fritz Posted May 26, 2017 Posted May 26, 2017 FO4 is now free to play on Steam throughout the weekend. Of course it doesn't support my ultrawide res... whatever.
Fritz Posted May 28, 2017 Posted May 28, 2017 So I played the free trial for a few hours. I can see how it can be a mindless timesink for many hours but nothing made me go "I want this game NOW" so no sale.
Skywalkre Posted May 29, 2017 Posted May 29, 2017 (edited) So I played the free trial for a few hours. I can see how it can be a mindless timesink for many hours but nothing made me go "I want this game NOW" so no sale.Someone on here once described Bethesda games as "a mile wide but an inch deep". Sums up their titles pretty well. Edited May 29, 2017 by Skywalkre
GARGEAN Posted May 29, 2017 Posted May 29, 2017 (edited) So I played the free trial for a few hours. I can see how it can be a mindless timesink for many hours but nothing made me go "I want this game NOW" so no sale.Well, this is pretty accurate. It's incredibly good for first dozen-two hours because of big, interesting and very detailed world in couple with pretty fun craft-leveling system. But dam... I seriously played it something like four times. With huge hour load on each. And each time dropped shortly afted abandoning bling exploring and going for main quest line. Edited May 29, 2017 by GARGEAN
Panzermann Posted May 29, 2017 Posted May 29, 2017 So I played the free trial for a few hours. I can see how it can be a mindless timesink for many hours but nothing made me go "I want this game NOW" so no sale.Well, this is pretty accurate. It's incredibly good for first dozen-two hours because of big, interesting and very detailed world in couple with pretty fun craft-leveling system. But dam... I seriously played it something like four times. With huge hour load on each. And each time dropped shortly afted abandoning bling exploring and going for main quest line. Yep. The main quest is always very short in their games. It is more like they put out a populated world to wander around in and a short demo campaign to go with it. So yeah, a mile wide but only inch deep. With the sims like building of outposts you can definitely spend hours and hours. Especially when you install modifications to improve on this element. But as delivered it is more like a game engine with a demo campaign.
GARGEAN Posted May 29, 2017 Posted May 29, 2017 So I played the free trial for a few hours. I can see how it can be a mindless timesink for many hours but nothing made me go "I want this game NOW" so no sale.Well, this is pretty accurate. It's incredibly good for first dozen-two hours because of big, interesting and very detailed world in couple with pretty fun craft-leveling system. But dam... I seriously played it something like four times. With huge hour load on each. And each time dropped shortly afted abandoning bling exploring and going for main quest line. Yep. The main quest is always very short in their games. It is more like they put out a populated world to wander around in and a short demo campaign to go with it. So yeah, a mile wide but only inch deep. With the sims like building of outposts you can definitely spend hours and hours. Especially when you install modifications to improve on this element. But as delivered it is more like a game engine with a demo campaign.Not even that. Main quest wasn't short or not enough for me. It was BORING. At max I forced myself to first enter to Institute. In later games at max reached Diamond City. And full stop.
Ssnake Posted May 29, 2017 Posted May 29, 2017 Say what you want, at least Fallout: New Vegas had a solid story. I still hate all three major parties - the RNC for their incompetence, the Legion for their brutality, and Mr. House for, well, being Mr. House. So, the major problem with F:NV is that you are only left with pseudo options before you decide to grab Vegas for yourself, or to ruin everything. But the story itself, it's solid.
Ssnake Posted May 29, 2017 Posted May 29, 2017 (edited) No, it was the makers of Armored Warfare... Edited May 29, 2017 by Ssnake
Skywalkre Posted May 30, 2017 Posted May 30, 2017 Is Armored Warfare the Battlecruiser 3000AD of our times?
Harold Jones Posted May 30, 2017 Posted May 30, 2017 Well, they should have stayed with RPGs If I remember right it was one of the early selling points of the game that it was being made by people who could blend compelling RPG elements into a dynamic combat game.
Fritz Posted June 12, 2017 Posted June 12, 2017 Btw FO3 with HD textures and ENB with some AO looks almost as good as FO4. I've been replaying it the past few days.
Rickard N Posted June 12, 2017 Posted June 12, 2017 FOR F***S SAKE... this shit crashes too damn often and in survival mode it's bleeding annoying ARRRGGHJHHHH /R
Fritz Posted June 12, 2017 Posted June 12, 2017 LOL I do remember I had a couple completely random crashes even just doing the free trial. You know, the one thing I actually didn't like (as opposed to being indifferent to) about FO4 was that it felt much more gamey than 3. 3 feels like you're exploring a bleak and hopeless world (as Fallout should IMO). With 4 it felt like the world is just a dressing for the crafting/settlement sandbox mechanics.
Brian Kennedy Posted June 12, 2017 Posted June 12, 2017 I think the general review consensus (which I share) is that they should have just cut out the settlement-building completely (or at least toned it way down) and devoted those resources to the plot/subplots instead. The user interface for the settlement stuff was terrible anyway.
Stefan Fredriksson Posted June 12, 2017 Posted June 12, 2017 Agreed. I did absolutely minimum with settlements. Iirc some thing needed to be done to complete missions.
Brian Kennedy Posted June 12, 2017 Posted June 12, 2017 Yeah -- I sort of liked the idea of building a _personal_ settlement, but the whole process of micro-managing settlers in dozens of different settlements etc. was just ridiculous.
Fritz Posted June 12, 2017 Posted June 12, 2017 Sadly this is the future direction they will be taking (confirmed for TES6).
Mr King Posted June 12, 2017 Author Posted June 12, 2017 Paid mods - called it Bethesda unveils Creation Club, a kind of paid-for mods initiative for Skyrim and Fallout 4 Bethesda has announced a kind of paid-for mod initiative called Creation Club for Fallout 4 and Skyrim Special Edition. It's coming this summer for PC, PS4 and Xbox One, and allows you to spend credits on mods made by Bethesda Game Studios and collaborating partners. The mods include new weapons, armour, outfits, accessories, crafting options, housing features and gameplay enhancements.All mods will be fully compatible with saved games and your existing add-ons. Credits will be available to buy on PlayStation Network, Xbox Live and Steam, and can be shared between games - Fallout 4 and Skyrim Special Edition - on the same platform. In an official FAQ, Bethesda answered the thorny question, "Is Creation Club paid mods?" "No," Bethesda said. "Mods will remain a free and open system where anyone can create and share what they'd like. Also, we won't allow any existing mods to be retrofitted into Creation Club, it must all be original content."Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external creators. All the content is approved, curated, and taken through the full internal dev cycle; including localisation, polishing, and testing. This also guarantees that all content works together." "We've looked at many ways to do 'paid mods', and the problems outweigh the benefits. We've encountered many of those issues before. But, there's a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things." http://www.eurogamer.net/articles/2017-06-12-bethesda-unveils-creation-club-a-kind-of-paid-for-mods-initiative-for-skyrim-and-fallout-4
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