Marek Tucan Posted April 20, 2015 Share Posted April 20, 2015 Hello there, A preview of 0.3.1 is here. Wonder how the A-140-J2 will play. Good training for NelRods I guess. Link to comment Share on other sites More sharing options...
sunday Posted April 20, 2015 Share Posted April 20, 2015 Already saw the post in official forum. Thanks for the info. Nice to know. But that thing is uglier than a KV5. Also, those rear 155s should have a range a bit larger than the current 5km of the same guns mounted in Yamato. Link to comment Share on other sites More sharing options...
Fritz Posted April 20, 2015 Share Posted April 20, 2015 Blast I don't think I'll have the Mogami in time... Link to comment Share on other sites More sharing options...
Marek Tucan Posted April 20, 2015 Author Share Posted April 20, 2015 Well, no rusk. Myoko will be basically like Mogami on top config, gun-wise, and at Tier VIII with improved barbettes Mogami's 155s will not be much to write home about. Btw in relation to the new TK system, this suggestion really made me LOL: almighty Dev , can you also implement the tittle "William D. porter" for those pink Teamkiller ? "Don't shoot, we're Republicans!" Link to comment Share on other sites More sharing options...
Max H Posted April 20, 2015 Share Posted April 20, 2015 High-Tier Cruisers: As an experiment, cruisers Ibuki, Senjo, Baltimore, and Des Moines get the activated Maintenance and Repair feature previously available only to battleships. We’re going to track its use and effect on the game and we may continue to experiment with abilities. So you can use battleships, or you can use fast battleships with amazing DPM that's easier to apply to the target? Link to comment Share on other sites More sharing options...
FlyingCanOpener Posted April 20, 2015 Share Posted April 20, 2015 Ssh! Don't stop them while they're making a mistake! Link to comment Share on other sites More sharing options...
zaarin7 Posted April 20, 2015 Share Posted April 20, 2015 Can somebody please post on the official area that as far as the penalty is concerned sometimes accidents happen. I can't say how many times in WOT I've had a team mate move into my view just as I fired. In the ship game with time of flight at range on shells and time of travel on torps it's much easier to hit a friendly when they are close to the enemy. On the other hand this is needed especially in WOT. All most every game of the 9.7 test I see somebody tagged 'RU' deliberatly shoot a friendly. Link to comment Share on other sites More sharing options...
Fritz Posted April 20, 2015 Share Posted April 20, 2015 I have never hit a friendly with gun fire so far. I think I only hit a friendly with torpedo once and that was totally his fault. Link to comment Share on other sites More sharing options...
Harold Jones Posted April 21, 2015 Share Posted April 21, 2015 (edited) I've hit a friendly once with a shot and sunk him, but the other 99% have been torp hits. I get about one own goal every couple days with torps, mostly on extreme range shots I shouldn't have taken. Edited April 21, 2015 by Harold Jones Link to comment Share on other sites More sharing options...
Edmund Posted April 21, 2015 Share Posted April 21, 2015 Bother I am way behind. I am only at Teir 6 with Kongo. Everything else is lower. I Finally hit someone with a torpedo yesterday and it was an enemy. I played a few games with my 25 yr old son (Thanks for the code). He is better I think. Problem I have is the time to play. It is either Tanks or ships. So clone me so I can play both. Link to comment Share on other sites More sharing options...
Fritz Posted April 21, 2015 Share Posted April 21, 2015 Kongo is tier V Link to comment Share on other sites More sharing options...
Colin Posted April 21, 2015 Share Posted April 21, 2015 I started a a torp attack in a DD, as i turned, friendly torps launched from further away appeared and blew me up. I told the guy it was not his fault. The view range for friendly torps should be doubled to avoid unintentional TK Link to comment Share on other sites More sharing options...
Harold Jones Posted April 21, 2015 Share Posted April 21, 2015 As far as I know you can see friendly torps from the moment they launch, but they don't start beeping until they are fairly close in. Link to comment Share on other sites More sharing options...
Fritz Posted April 21, 2015 Share Posted April 21, 2015 One time when I was hit by a friendly torp the guy apologized later and I told him it was OK because we were in a pretty chaotic swirling engagement. I classified it as an unavoidable accident. These happen. But often the situation is such that the accident is completely avoidable if the shooter (or the victim, depending on the situation) paid a little more attention. Link to comment Share on other sites More sharing options...
Colin Posted April 21, 2015 Share Posted April 21, 2015 I have seen them far away before as well, but these just appeared after I turned and no friendly ship or aircraft nearby to have just launched them. Link to comment Share on other sites More sharing options...
zaarin7 Posted April 22, 2015 Share Posted April 22, 2015 I was looking through the scope as I launched torps one game and a friendly moved into view just as I launched and I sank him. In WOT that happens a lot, friendly moves into my shot space just as I fire gets hit. In testing the 9.7 WOT I'm constanly seeing 'RU' tagged players blowing up other 'RU' players on the same side right from the start. What's up with that? Link to comment Share on other sites More sharing options...
Harold Jones Posted May 13, 2015 Share Posted May 13, 2015 It goes live today in the US ( server down 04:00-05:30 Pacific time) patch notes here http://worldofwarships.com/en/cbt/news/update-31-notes/ Link to comment Share on other sites More sharing options...
sunday Posted May 13, 2015 Share Posted May 13, 2015 (edited) No news on the EU server yet. Edited: Yes, there are some news, but somewhat hidden. Tomorrow is the day. http://forum.worldofwarships.eu/index.php?/topic/13042-patch-031-announcement/page__fromsearch__1 Edited May 13, 2015 by sunday Link to comment Share on other sites More sharing options...
Harold Jones Posted May 13, 2015 Share Posted May 13, 2015 The patch is 2.6 GB, I'm guessing because all the new art assets. Link to comment Share on other sites More sharing options...
Colin Posted May 13, 2015 Share Posted May 13, 2015 downloading now on the NA server Link to comment Share on other sites More sharing options...
Harold Jones Posted May 13, 2015 Share Posted May 13, 2015 (edited) double tap Edited May 13, 2015 by Harold Jones Link to comment Share on other sites More sharing options...
Harold Jones Posted May 13, 2015 Share Posted May 13, 2015 HE is performing better so far, last battle in my T3 US BB I got hit 16 times, 10 AP for 4400 and 6 HE for 3900 (not sure if the damage reflects damage from the fire one of the HE hits started)South Carolina is slow, but nimble in an elephantine way, it dodges torps beautifully. Max range shots diverge horribly but anything inside 8k is a usually a hit. Just unlocked the T4 it took 3 games in SC, 1/0 in coop, 1/1 in random. . Link to comment Share on other sites More sharing options...
Skywalkre Posted May 13, 2015 Share Posted May 13, 2015 Are there training rooms or do we have to get a feel for the changes purely in normal games? Link to comment Share on other sites More sharing options...
FlyingCanOpener Posted May 13, 2015 Share Posted May 13, 2015 Essex got dropped down a tier, but the CAGs are stupid now. They took away the 2 fighters, 2 torpedo bombers, and 1 dive bomber group for 3 fighters/2 dive bombers or 3 dive bombers/2 torpedo bombers. Why on earth would I want either of those? Link to comment Share on other sites More sharing options...
Harold Jones Posted May 13, 2015 Share Posted May 13, 2015 (edited) No training rooms. Also, damage dealt screen breaks out gun damage into AP, HE, Fire. The damage received just breaks it into AP and HE so both can contain damage from any fires started by the type. Oh and so far the range advantage for the Japanese BBs doesn't seem to be as overwhelming as the forum drama about it made it out to be. Although since I mostly played DDs and Cruisers before this patch it could just used to being out ranged for part of the game. ETA: You now know when you've been blown up by a magazine hit. You get the "Detonation" medal. It does come with one of those flag thingies they introduced so I guess that's nice. Edited May 13, 2015 by Harold Jones Link to comment Share on other sites More sharing options...
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