Harold Jones 0 Posted January 21, 2020 Report Share Posted January 21, 2020 I haven't won any of the new cruisers, but I find I can't play more than three games a night now before something like a Smolensk gets away with 5 x 457mm overpens and then burns me to death.I have a rough time playing more than three games in a row no matter how they turn out. And I don't think I've played two days in a row in the last 5 weeks or so. It's probably 1/3 tired of the game in general, 1/3 not finding any tree interesting enough to feel like grinding and the final 1/3 working out more means less time to play in the morning. Quote Link to post Share on other sites
Argus 0 Posted January 30, 2020 Report Share Posted January 30, 2020 I haven't won any of the new cruisers, but I find I can't play more than three games a night now before something like a Smolensk gets away with 5 x 457mm overpens and then burns me to death.I have a rough time playing more than three games in a row no matter how they turn out. And I don't think I've played two days in a row in the last 5 weeks or so. It's probably 1/3 tired of the game in general, 1/3 not finding any tree interesting enough to feel like grinding and the final 1/3 working out more means less time to play in the morning. ...and 1/3rd my bad jokes. I've got 3 out of the 4 cruisers, and had some of my best games ever over the last few weeks, yet can sit there and not find a ship I want to play and turn off after 3 or 4 games. Tier 10 is just the death of a line to me, I've not found a single one that's more fun to play than the ships leading to it. Perhaps my competence level is down around T6-8, oh well.... Quote Link to post Share on other sites
Skywalkre 0 Posted January 30, 2020 Report Share Posted January 30, 2020 There is a life after Wargaming games... and it's pretty damn good. Quote Link to post Share on other sites
DB 0 Posted February 1, 2020 Report Share Posted February 1, 2020 I've got one ship now, it's OK. Gimmick free except for the low-tier heal. I'm diving (ha!) back into Subnautica in preparation for the proper release of the "Below Zero" sequel. It's such a beautiful game. Quote Link to post Share on other sites
Corinthian 0 Posted March 15, 2020 Report Share Posted March 15, 2020 Because of the lockdown, I fired up WoWs recently after three years. i had fun. Quote Link to post Share on other sites
Harold Jones 0 Posted March 16, 2020 Report Share Posted March 16, 2020 Because of the lockdown, I fired up WoWs recently after three years. i had fun. Are you by chance on the North America server? Quote Link to post Share on other sites
Corinthian 0 Posted March 17, 2020 Report Share Posted March 17, 2020 Asian. Quote Link to post Share on other sites
TonyE 0 Posted March 17, 2020 Report Share Posted March 17, 2020 Italian and swedish ships, what is not to like. Quote Link to post Share on other sites
DB 0 Posted March 19, 2020 Report Share Posted March 19, 2020 CVs mostly. And anything Russian since Moskva. I definitely don't like any of those. Quote Link to post Share on other sites
Harold Jones 0 Posted March 20, 2020 Report Share Posted March 20, 2020 Usually since I play cruisers mostly, I can relegate CVs to background noise. If there are two per side in the match then I'll notice, especially if they are two tiers above my ship. Some days when there is some kind of CV event or directive life in a t6 ship is pretty miserable. So what happened with submarines? Did they actually realize that there was no way to make them both effective and defeatable and stop work or are they lurking on the test server waiting for their chance to pounce? Quote Link to post Share on other sites
DB 0 Posted March 27, 2020 Report Share Posted March 27, 2020 They're obsessed with Russia's paper navy at the moment. Petropavlovsk looks to be a complete joke and Nevsky might not be much better. Quote Link to post Share on other sites
DB 0 Posted April 13, 2020 Report Share Posted April 13, 2020 Yuro has been having fun with a counter-CV division strategy. Take 2x Yamato or Musashi and 1x Graf Zeppelin The GF has fast aircraft, so use them to spot the opposition CV, then long-range murder it using the 460s. He's got a couple of videos up, and of course he'll be cherry-picking the best results, but it's quite possible to First Blood the CV inside the first 2-3 minutes. Oh, my, do the CV players they murder get salty. Quote Link to post Share on other sites
Harold Jones 0 Posted April 13, 2020 Report Share Posted April 13, 2020 Yuro has been having fun with a counter-CV division strategy. Take 2x Yamato or Musashi and 1x Graf Zeppelin The GF has fast aircraft, so use them to spot the opposition CV, then long-range murder it using the 460s. He's got a couple of videos up, and of course he'll be cherry-picking the best results, but it's quite possible to First Blood the CV inside the first 2-3 minutes. Oh, my, do the CV players they murder get salty.Good, they've gotten entirely too comfortable. Quote Link to post Share on other sites
Allan Wotherspoon 0 Posted April 14, 2020 Report Share Posted April 14, 2020 When did the increase to 20 signal flags per ship occur and why? Quote Link to post Share on other sites
RETAC21 0 Posted April 14, 2020 Report Share Posted April 14, 2020 I don't think you can hang 20 flags, you are still limited to 8, it was in 0.9.3, why?, it's a mistery Quote Link to post Share on other sites
Allan Wotherspoon 0 Posted April 14, 2020 Report Share Posted April 14, 2020 I don't think you can hang 20 flags, you are still limited to 8, it was in 0.9.3, why?, it's a misteryJust double checked. I am running 0.9.3 and I can hang up to 20 signal flags on each ship... Quote Link to post Share on other sites
RETAC21 0 Posted April 15, 2020 Report Share Posted April 15, 2020 I don't think you can hang 20 flags, you are still limited to 8, it was in 0.9.3, why?, it's a misteryJust double checked. I am running 0.9.3 and I can hang up to 20 signal flags on each ship... I see what you mean, now you can mount 8 combat flags, 5 economic flags and 8 special flags (for 21 flags total). Evidently wargaming wants people consuming flags faster in order to get them to spend gold purchasing more flags. Quote Link to post Share on other sites
Rick 0 Posted April 15, 2020 Report Share Posted April 15, 2020 Yuro has been having fun with a counter-CV division strategy. Take 2x Yamato or Musashi and 1x Graf Zeppelin The GF has fast aircraft, so use them to spot the opposition CV, then long-range murder it using the 460s. He's got a couple of videos up, and of course he'll be cherry-picking the best results, but it's quite possible to First Blood the CV inside the first 2-3 minutes. Oh, my, do the CV players they murder get salty.Not a gamer, had never played WoW, and only know of if via https://wiki.wargaming.net/en/World_of_Warshipsdescriptions of various ships. Having said that, I find it impossible that two 27 kn BB can defeat 30+ knot CVs. Especially as CV's are in the middle of task forces. The Yamamato (and other BB and CA) failed vs much slower and poorer armed airplanes onboard CVE 's.The only time this happened was when Scharnhorst and Gneisenau sank the Glorious which was not surrounded by a task force. And how does short-ranged GZ aircraft -- speaking historically accurate -- manage to "spot" a CV when opposed by longer ranged fighter aircraft.,especially the Zeros on the 34 knot Hiryu, Soryu, and Shokaku class?Is this just "game mechanics" for playability? Quote Link to post Share on other sites
sunday 0 Posted April 15, 2020 Report Share Posted April 15, 2020 Yuro has been having fun with a counter-CV division strategy. Take 2x Yamato or Musashi and 1x Graf Zeppelin The GF has fast aircraft, so use them to spot the opposition CV, then long-range murder it using the 460s. He's got a couple of videos up, and of course he'll be cherry-picking the best results, but it's quite possible to First Blood the CV inside the first 2-3 minutes. Oh, my, do the CV players they murder get salty.Not a gamer, had never played WoW, and only know of if via https://wiki.wargaming.net/en/World_of_Warshipsdescriptions of various ships. Having said that, I find it impossible that two 27 kn BB can defeat 30+ knot CVs. Especially as CV's are in the middle of task forces. The Yamamato (and other BB and CA) failed vs much slower and poorer armed airplanes onboard CVE 's.The only time this happened was when Scharnhorst and Gneisenau sank the Glorious which was not surrounded by a task force. And how does short-ranged GZ aircraft -- speaking historically accurate -- manage to "spot" a CV when opposed by longer ranged fighter aircraft.,especially the Zeros on the 34 knot Hiryu, Soryu, and Shokaku class?Is this just "game mechanics" for playability? Answer to all questions: Yes, it is a game. An arcade one, on top of that. Quote Link to post Share on other sites
DB 0 Posted April 22, 2020 Report Share Posted April 22, 2020 Rick, you're assuming team play and a level of realism that doesn't exist. Map size prevents the CV from running out of range, and the hut chance for a BB at 25km is far higher than reality. The game is just a game, not a simulation. Quote Link to post Share on other sites
Rick 0 Posted April 22, 2020 Report Share Posted April 22, 2020 Rick, you're assuming team play and a level of realism that doesn't exist. Map size prevents the CV from running out of range, and the hut chance for a BB at 25km is far higher than reality. The game is just a game, not a simulation.Thanks. Your last sentence succinctly explains it all. Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.