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Max H

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I had an epic Cleveland battle tge other evening. Two brothers map, solo cap, 3 kills, 38 plane kills. 2200 base xp with only 43k damage.

 

The plane kills were all Shokaku, the ship kills tier X and IX. It felt like a dd battle, I thought I was going to have a heart attack.

 

In the end we won because the cv player dropped 2 torps too close to me to arm, which must have been his fifth straight squadron attack on me in a row. I ran out of defensive AA.

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Seems like since the hot fix last week that carriers are back to being background nuisances for me. They are still more common than they were before the rework but most games that have them usually only have 1 per side. One thing I notice is that carriers seem to be nearly unkillable, mostly because they are extremely hard to spot. I don't know if it's because destroyers no longer go looking (I know I don't bother) or because their stealth was improved or both. Still wish they weren't in the game but they are once again bearable. Of course in true WG style I imagine the next patch will swing the balance back the other way.

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carriers now are irrelevant. If the players goes out to make damage he may kill a ship or two but it's unlikely to turn a game. If he spots for the rest of the team he harvests a minimal reward, but may be the most valuable player

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In 0.8.0.2 you can't ignore CVs but they aren't going to wipe the floor with you completely. It's still true that if the CV player wants you dead, then you will be. The persistence of squadrons allows a second attack after any defensive triggers and for torpedoes that can be fatal.

 

I wonder if taking a first torpedo attack on the chin and triggering defensive AA on the second pass is worth it?

 

As for CVs being irrelevant, the situation you describe " he may kill a ship or two but it's unlikely to turn a game" - that's how most of the other ships work all the time ;)

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In 0.8.0.2 you can't ignore CVs but they aren't going to wipe the floor with you completely. It's still true that if the CV player wants you dead, then you will be. The persistence of squadrons allows a second attack after any defensive triggers and for torpedoes that can be fatal.

 

I wonder if taking a first torpedo attack on the chin and triggering defensive AA on the second pass is worth it?

 

As for CVs being irrelevant, the situation you describe " he may kill a ship or two but it's unlikely to turn a game" - that's how most of the other ships work all the time ;)

 

I would wager that a DD can turn a game around if properly played

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  • 3 weeks later...

I'm a sucker for US 8" cruisers so I bought the Wichita a while back. I'm really enjoying it and have been alternating it with the Indianapolis and the Des Moines. I don't have any interest in the Alaska, and I'm saving up coal for a Salem, but I would really like to see a T6 8" premium. I know I could just run the Pensacola but doing that limits me to playing it with a bespoke captain.

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I know it's T5 and British, but have you tried the Exeter? It's pretty fun.

 

I agree with you about the Wichita. It's a good ship.

No I haven't. I may complete the Exeter missions and end up with one that way but since I have a bunch of T5 premiums I don't really plan on buying one.

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  • 2 months later...

When RNG hates you it hates you. Encountered an Akizuki (T8 Japanese Destroyer) with 198 hp left at 200 meters in my Saint Louis (T9 French Cruiser) I got six 8" HE hits and five 100 mm HE secndary hits on the DD. Total damage was 0, I did take out his engines and two aa guns. I was killed by some close range citadels by a Stalingrad (don't get me started on that bullshit ship) before I could reload. Hope the guy driving the DD bought a lottery ticket.

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Game mechanic.

 

The ship hit points are divided up in sectors and you can max out damage against a sector. If you keep hitting a saturated sector, no more damage is sustained. I think that is what happened with your example.

 

personally, I think that a ship should be heavily disabled if it's saturated. For example, if the superstructure is gone, it should have no AA, only emergency steering and sped changes should be slow (everyone on the bridge is splattered), any emergency position will have crap situational awareness, etc.

 

I'd also like to see Radar take critical hits so it goes out like turrets do, temporarily until repaired.

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  • 4 weeks later...

Not so sure myself, also, I have no idea what "higher tier" means. Graf Spee was only seriously damaged by an 8" hit to its fuel processing system. No 6" hits seriously impaired her from 16 such weapons.

It's totally a myth, but somebody at WOW thought that the German Pocket BBs were proof against 8-inch fire. Go figure. The rate of fire of 6-inch cruisers should shred any Deutschland of secondaries, torpedoes, fire control, steering, etc.

 

I see much pain in WOWS. For myself, I was delighted to find the old Task Force 42 in Steam and am happily jumping from ship to ship in the Solomons Slot. Totally addictive.

Edited by Ken Estes
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  • 4 weeks later...

 

Not so sure myself, also, I have no idea what "higher tier" means. Graf Spee was only seriously damaged by an 8" hit to its fuel processing system. No 6" hits seriously impaired her from 16 such weapons.

It's totally a myth, but somebody at WOW thought that the German Pocket BBs were proof against 8-inch fire. Go figure. The rate of fire of 6-inch cruisers should shred any Deutschland of secondaries, torpedoes, fire control, steering, etc.

 

I see much pain in WOWS. For myself, I was delighted to find the old Task Force 42 in Steam and am happily jumping from ship to ship in the Solomons Slot. Totally addictive.

 

Ken, do you find "The Slot" ships historically accurate, ie they give and receive what is accurately known about ship design, armaments, and doctrine?

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Not so sure myself, also, I have no idea what "higher tier" means. Graf Spee was only seriously damaged by an 8" hit to its fuel processing system. No 6" hits seriously impaired her from 16 such weapons.

It's totally a myth, but somebody at WOW thought that the German Pocket BBs were proof against 8-inch fire. Go figure. The rate of fire of 6-inch cruisers should shred any Deutschland of secondaries, torpedoes, fire control, steering, etc.

 

I see much pain in WOWS. For myself, I was delighted to find the old Task Force 42 in Steam and am happily jumping from ship to ship in the Solomons Slot. Totally addictive.

 

Ken, do you find "The Slot" ships historically accurate, ie they give and receive what is accurately known about ship design, armaments, and doctrine?

 

NM wrong game

Edited by Harold Jones
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  • 3 months later...

The three most broken ships in the game right now must be Smolensk, Colbert and Benham. They make all that comes before them, including the Harugumo look completely balanced. Even Kremlin has weaknesses.

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