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World Of Warships


Max H

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Not so sure myself, also, I have no idea what "higher tier" means. Graf Spee was only seriously damaged by an 8" hit to its fuel processing system. No 6" hits seriously impaired her from 16 such weapons.

In WoWS ships are arranged in tiers from tier 1 through tier 10. The higher the tier the more powerful the ship. The game is not a simulation, it is a first person shooter with ship skins that plays out in slow motion. The only thing that is more or less realistic in the game are the ship models and even those are adjusted and tweaked to balance the game play. It can be fun, and there can be some cool moments but in the end it is about as historically accurate as McHale's Navy.

 

Have briefly looked at WoWs and you are right. In real life, carriers would clean up and at the time I saw nothing about submarines.

Perhaps this game could be more historically accurate if it concentrated on WW1 ships and below. Maybe an "Age of Sail" WoWs?

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At the moment, if there is a good CV player on a team they do clean up.

 

Lower tiers are essentially pre-and inter-war types and so the aircraft tend to have lesser effect, but again if a CV player is good they are faced only with popgun air defence and can still ruin your day.

 

I believe that there have been similar attempts at Age of Sail games. Here's one - Naval Action. https://www.youtube.com/channel/UCLgLuqU9z2KWwVTEYWt3_zA

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  • 1 month later...

My life is complete. I have completed the 40-part mission sequence and now HMS Dreadnought sits in my port.

 

She might not be very good, not played her yet.

 

I don't care, she's mine.

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I watched a video on how WG "fixed" CV play. It's... interesting, but in typical WG fashion, they take one interesting idea (Directly controlling your planes) and load it with about fifteen terrible ideas.

 

Can you give a tl;dr or is there a brief vid somewhere to watch? I'm seeing nothing on the subreddit or the official page. Only found this hour-long FAQ vid on their YT channel and 5m into it so far there's been zero useful information given about the changes.

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In fairness, the whole idea of CVs as playable in this game is a terrible idea. They can polish the turd all they want, but units that can strike you while being completely immune to counter attack 90% of the time is just bad design.

 

Gee... not like that wasn't painfully obvious from WoT already. Reinforces the comments in the other thread about devs not understanding what really makes their games enjoyable to players. :lol:

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In fairness, the whole idea of CVs as playable in this game is a terrible idea. They can polish the turd all they want, but units that can strike you while being completely immune to counter attack 90% of the time is just bad design.

True. The game would have been best without carriers, or include them with raids/missions as AI opponents.

 

Can you give a tl;dr or is there a brief vid somewhere to watch? I'm seeing nothing on the subreddit or the official page. Only found this hour-long FAQ vid on their YT channel and 5m into it so far there's been zero useful information given about the changes.

 

You can see the gameplay throughout the video.

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Can you give a tl;dr or is there a brief vid somewhere to watch? I'm seeing nothing on the subreddit or the official page. Only found this hour-long FAQ vid on their YT channel and 5m into it so far there's been zero useful information given about the changes.

 

You can see the gameplay throughout the video.

 

 

Thanks. About halfway through that (I'll finish it tomorrow) and it was a hell of a lot more informative than the official vid. Getting vibes from the WoT arty rework - needed to be done but they just made things worse in the end.

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In fairness, the whole idea of CVs as playable in this game is a terrible idea. They can polish the turd all they want, but units that can strike you while being completely immune to counter attack 90% of the time is just bad design.

 

Gee... not like that wasn't painfully obvious from WoT already. Reinforces the comments in the other thread about devs not understanding what really makes their games enjoyable to players. :lol:

 

It's not just a Wargaming tic, it has been common to just about every pvp MMO. I remember in Dark Age of Camelot one (or maybe more) of the rogue classes could sneak up behind you and keep you in stun lock until they killed you. It was also possible early on in WoW. It was fine in PVE but was just completely unfun in PVP.

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In fairness, the whole idea of CVs as playable in this game is a terrible idea. They can polish the turd all they want, but units that can strike you while being completely immune to counter attack 90% of the time is just bad design.

True. The game would have been best without carriers, or include them with raids/missions as AI opponents.

 

Can you give a tl;dr or is there a brief vid somewhere to watch? I'm seeing nothing on the subreddit or the official page. Only found this hour-long FAQ vid on their YT channel and 5m into it so far there's been zero useful information given about the changes.

 

You can see the gameplay throughout the video.

 

 

The rework will kill carriers for good. It's difficult as hell to get hits, the planes get shot down like flies and the damage done is minimal

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This summary video shows what they've done with WoWS in the last year.

 

The most effective of these has, in my opinion, been the "Local Weather". It's genuinely more difficult to aim visually, but they've messed that up a bit with the minimap aimpoint circle.

 

For preventing perpetual camping, the "Battle Royale" mode they tested might work.

 

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  • 3 weeks later...

Hell yes. I'm losing the will to live, and there's no chance I'll get to the "reward", I'm not even going to be able to complete the collection because there are no containers with the final rewards and I have as many duplicates as I have originals, and I'm not going to be playing carriers for the chance to change that.

 

I finished the UK and Japa money grind, due to Nelson and Musashi respectively, and I might complete France and the USA if I don't slash my wrists first.

 

Germany is possible, but there's not a hope in hell of completing the Russian leg, not with the Schchors. And at the end you get the PET. It's definitely not worth my sanity.

 

However, I did get a couple of supercontainers. One had the Dunkerque and the other the Anshan, so that's two free slots and a couple of Premiums I'd never have bought.

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As far as I know the event got extended to the end of the month due to a delay in the next patch. Not that it makes the grind any more appealing. Especially because I'll have to run my collection of Japanese garbage anime ships to complete it.

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I got the PET, and if you like Bismarck you will like it, but then you can have Bismarck and have the same fun. Supercontainers netter a Dunkerque but I ma finding it meh, compared to the Jean Bart.

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I was blanked on Super Containers as far as ships went. I like my Bismarck ok, but I rarely keep researchable ships so having a premium version at T6 would be nice. Not nice enough to spend actual money on but I'm not opposed to getting one by grinding out some credits.

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Dunkerque is OK, but being T6 gets vaporised by T8 matchmaking and the resulting HE spam. Guns seem reasonably accurate, but the calibre doesn't compensate for being uptiered, unlike say Nelson. It's a bit unfair to compare it with the T9 Jean Bart.

 

Some "interesting" changes planned for radar, it seems, if Notser's description is accurate it's a fairly strong buff to DDs as it reduces the use of radar spotting for other than the radar source. I think that there is a serious danger that DDs will have it a lot easier for a while if this is the case.

 

I think that third-party visibility should be nerfed for ships in smoke, perhaps the way that the new type storm visibility works - it doesn't hide the ships but the contrast gets so bad you can't see to aim. Tis will pull back the new gunboat japanese DDs, which make Worcester's HE spam seem tolerable.

 

I really like the new mobile storms and think that the cyclone should simply go away.

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  • 2 weeks later...

So the carrier revamp has been live for a week or so. I don't know any carrier players and rarely visit the forums so have no idea how they like it. From my perspecitive it's not much different, good carrier players clean up, poor ones do not. I do see lots more in games than before but not sure how long lived it will be.

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more carriers are out, the TB are far more deadly with their 2 torps per salvo as they can lace the area with torps. The rocket planes are annoying but not deadly.

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Hakuryu is utterly broken now. You can launch 12 torpedo stealth torpedoes and escape back to the carrier without taking any damage. iChase shows how with his "Flying Shimakaze" video.

 

Slightly more sophisticated is the "fire first salvo of four to force a ship to comb them from far enough away that you can wheel round and cross-drop with the next set of four", all from beyond AA range.

 

The most infuriating thing (generally) is the ability to recall a squadron immediately before your planes suffer enough damage to get shot down, so surface ships can do lots of AA damage for no reward. If there are no shootdowns, there is minimal squadron recycling penalty, so it becomes possible to spam with torpedo squadrons every 20-30 seconds or so.

 

A Hot Fix to rebalance is on its way, and it's sorely needed..

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