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Max H

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No. On top of that given the maps it'd be almost impossible to try and recreate some of those scenarios.

Interesting. From a very brief look at the game, it appears there are lots of islands and not much open ocean. My understanding is that the carrier does not reign supreme in this game as it should?

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No. On top of that given the maps it'd be almost impossible to try and recreate some of those scenarios.

Interesting. From a very brief look at the game, it appears there are lots of islands and not much open ocean. My understanding is that the carrier does not reign supreme in this game as it should?

 

Right. They use islands as a way to keep maps varied and gameplay somewhat dynamic. There was one open ocean map before but I think it was pulled from the rotation or something (I don't play the game anymore). The bigger issue, even with the open ocean map, is that it's fairly small. In a scenario like Bismark you couldn't run very far because you'd hit the edge of the map. Against multiple ships you'd end up getting cornered. On top of that, given the same scenario, there is no such thing as permanent rudder damage. You have 'repair kits' and such that can basically repair everything (and there are captain abilities that can diminish such damage).

 

As for carriers I'm not sure of their current state. They were OP when the game first launched and had to have their numbers limited in battle so they didn't completely ruin the experience of everyone else. My understanding is the devs nerfed them a bit too much and when I played last a few months back no one took them out anymore (instead BBs were the dominant class at that time).

 

The thing with these games (WoWs, WoT, and AW back when there was a sliver of hope it wouldn't suck) is that they're mostly filling an aesthetic niche the player has while being real enough to not ruin that niche. Breaking that mood would be what you see with some Anime where they take something like the Yamato and fly it into space. That's a bit much. Here in WoWs the Yamato has characteristics inspired by real life numbers, as do other ships, and then they're all balanced in a way that hopefully makes them playable against each other (but as mentioned above sometimes the devs fail hard such as with carriers) so that you actually have a good game (there are plenty of players in these games who come just for the gameplay and where the aesthetic aspect is irrelevant). You usually end up with some cheesy gameplay that isn't historical based on how the game engine works but again, as mentioned above, it's not pure fantasy with ray guns, flying ships, etc.

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No. On top of that given the maps it'd be almost impossible to try and recreate some of those scenarios.

Interesting. From a very brief look at the game, it appears there are lots of islands and not much open ocean. My understanding is that the carrier does not reign supreme in this game as it should?

 

Right. They use islands as a way to keep maps varied and gameplay somewhat dynamic. There was one open ocean map before but I think it was pulled from the rotation or something (I don't play the game anymore). The bigger issue, even with the open ocean map, is that it's fairly small. In a scenario like Bismark you couldn't run very far because you'd hit the edge of the map. Against multiple ships you'd end up getting cornered. On top of that, given the same scenario, there is no such thing as permanent rudder damage. You have 'repair kits' and such that can basically repair everything (and there are captain abilities that can diminish such damage).

 

As for carriers I'm not sure of their current state. They were OP when the game first launched and had to have their numbers limited in battle so they didn't completely ruin the experience of everyone else. My understanding is the devs nerfed them a bit too much and when I played last a few months back no one took them out anymore (instead BBs were the dominant class at that time).

 

The thing with these games (WoWs, WoT, and AW back when there was a sliver of hope it wouldn't suck) is that they're mostly filling an aesthetic niche the player has while being real enough to not ruin that niche. Breaking that mood would be what you see with some Anime where they take something like the Yamato and fly it into space. That's a bit much. Here in WoWs the Yamato has characteristics inspired by real life numbers, as do other ships, and then they're all balanced in a way that hopefully makes them playable against each other (but as mentioned above sometimes the devs fail hard such as with carriers) so that you actually have a good game (there are plenty of players in these games who come just for the gameplay and where the aesthetic aspect is irrelevant). You usually end up with some cheesy gameplay that isn't historical based on how the game engine works but again, as mentioned above, it's not pure fantasy with ray guns, flying ships, etc.

 

Good points well done. Thank you.

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Well described, Skywalkre.

 

I don't play CVs, because my twitch skills suck and they're the closest to twitch gaming in WoWS (managing multiple squadrons simultaneously). A bit starcrafty.

 

CVs in good hands can carry a game quite handily, but the nerf they got makes this unrewarding in game cash and XP. They also simply can't handle the AA capabilities of some high-tier ships which simply shred their air groups. I'd favour terrain being more realistic for planes - both in preventing them spotting and in preventing defensive fire from shooting them down behind mountains, but that would require a complete combat system overhaul, i suspect. (I think that plane shootdowns are probability based rather than through depletion of a/c hitpoints)

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I don't play CVs, because my twitch skills suck and they're the closest to twitch gaming in WoWS (managing multiple squadrons simultaneously). A bit starcrafty.

The problem with CV play is that while inspired by RTS games the actual controls would be barely acceptable if it were still 1995. It's not. By today's standards CV controls and gameplay was rubbish, annoying, and downright painful in most instances.

 

I still say (and feel free to steal this, Tuccy :P ) the best route they can take with CVs is to remove them as a class. Make aircraft attacks a feature/consumable/whatever specific to cruisers. Since the MM balances games per class (last I remember) if you take a cruiser into a battle you know you'll be facing some and thus your strong AA suite will now be useful (whereas in current gameplay, assuming it's still the way it was when I was playing a few months ago, cruiser AA was wasted since you never saw any bloody CVs). This doesn't make sense from a historical perspective but then again neither does having CVs within spitting distance of fleet actions while launching their aircraft like the current game has. Such a move would be purely in the interest of making gameplay better and all classes meaningful (whereas, again, last time I was playing there really wasn't any reason to take anything besides BBs at most tiers).

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Only thing it misses to be ultimate "dieselpunk" ship is third turret being elevated enough to fire over 2nd one. So ugly it is kinda iconic. :)

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Ah yes, the Graf Zeppelin controversy of 2017. To Wargaming's credit however, they did step up and admit that they screwed the pooch and offered full refund to anyone who wanted one. They also offered a pretty much unqualified apology to iChase.

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What exactly happened with iChase? WG released a PoS premium, he called them out on it, and got canned from their CC program?

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What exactly happened with iChase? WG released a PoS premium, he called them out on it, and got canned from their CC program?

 

Pretty much.

 

:lol: Aww, WG. Never change. "How dare you point out when we screw up!" :lol:

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British BBS are released now. The tier 3 isn't bad. Usual new line match queuing flood so matches are slow to launch.

So what's their niche? IJN had the best long range fire, Germany had secondaries that actually did something, USN (last I played) had nothing (and thus, no one was playing them). So what do the Royal Navy BBs have going for them? Or has WG finally ditched that design approach to BB lines?

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based on the update video they are very tanky at low tiers and shift to being very stealthy at higher tiers. Beyond that they have the best damage control in the game, if I understand correctly it will even repair citadel damage to some extent.

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What exactly happened with iChase? WG released a PoS premium, he called them out on it, and got canned from their CC program?

Pretty much.

:lol: Aww, WG. Never change. "How dare you point out when we screw up!" :lol:

Except that they did give iChase a public and basically unqualified apology.

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What exactly happened with iChase? WG released a PoS premium, he called them out on it, and got canned from their CC program?

Pretty much.

:lol: Aww, WG. Never change. "How dare you point out when we screw up!" :lol:

Except that they did give iChase a public and basically unqualified apology.

 

Right, which was the right thing to do.

 

I was more laughing at the idiocy going through the mind of whoever made the call to boot him from the CC program at the start. I saw most of the vid that apparently got iChase in trouble. When someone clearly screws up like what happened in this scenario I don't see it as such a big deal to wonder why they weren't fired.

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The fact that they did this so soon after the copyright strike threats (back in May) suggests that the PR department needs to bang some heads together properly this time.

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Won't help, too many people can swing the ban hammer and there's no downside to being an bomb thrower for the streamers. Sooner or later some streamer will post something that catches someone on a bad day and another round of outrage will ensue.

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So what's their niche?

 

As Harold says, the "positioning" is indeed rough-and-tumble brawlers up to tier 6, and beyond that less armor but better concealment.

 

Best damage control, and enhanced HE are also in the claims.

 

Better concealment than other BBs means they can be within range of a reasonably accurate first salvo before they are spotted. Against other BBs it's pretty much only a first salvo advantage. Then you have the problem of weaker armor. But against cruisers it can be decisive.

 

Nelson (offered as a premium before the rest of the line came out) has been pretty rough on cruiser players. Often the first you know of its presence is when the guns fire. You're shooting it out with some opponent, and then you get the audio alert that you've spotted a BB so you glance at your mini-ma WHAM! You just caught three or four 16 inchers and suddenly things ain't going so well.

 

At least that's been my experience.

 

-Mark

(aka: Mk 1)

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Isn't it a little concerning that cruisers may have issues with the higher tier RN BBs? Last time I played, when German BBs were still fairly new, there wasn't any reason to play low-mid tier cruisers. From what I gathered that may not have been the same for high tier cruisers but the WoWs community is so small I was skeptical of what others were claiming.

 

Have there been major balance reworks in the months since I last played? What role do mid tier cruisers fill if there are still no CVs in the queue?

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I received the Bellepheron, Orion, and Iron Duke (the RN Tier 3, 4 and 5 BBs), with dock spaces, as part of the upgrade.

 

This was a surprise to me. Didn't know we'd be getting them. Did everyone else get all 3? Has anyone read the terms on which we get them (ie: Are they a "try 'em for 3 days" kind of deal?).

 

I could not get into a match with the Belle. 55 BBs in queue. Wasn't going to wait my turn. Had no troubles getting into matches with Iron Duke. I found the AP rounds to be about 3 degrees Kelvin (close to absolute zero) in terms of utility vs. the various tier 6 BBs I faced (Bayern, New Mex, Warspite), and to be inconsistent against tier 5s I faces (New York, Texas, Kongo). The HE on the other had produced pretty impressive and consistent results. Against cruisers, of course, the AP was the star performer.

 

 

 

Golden times for the DD sealclubbers.

One would think it would be a new "happy time" for Derzki and Clemson drivers. But that's not what I found.

 

It was easy to get into tier 3 games in my Derzki. There were 5 or 6 BBs out there to hunt in each match.

 

Derzki is my favorite mount for seal clubbing. My torp reload time is less than 20 seconds - far faster than BB gun reload times. The torps have ridiculously short range, but careful use of islands helps, and even without the islands I can't be spotted at more than 6km, and with a fast approach in a small boat getting into 4km range, particularly if I am ahead of an advancing BB, is not too challenging. And sure the torp warheads may be small, but hey, quantity has a quality all its own. Few joys compare to launching off a 10 torp spread, twisting and turning a bit, and firing off a second 10 torp spread. Just as my opponent is congratulating himself on surviving the first spread ("Good think I put my rudder hard-over. I only took 4 hits! I'm still alive!") he is confronted by the second spread when his direction is committed. Or just as fun, just as opponent 2 relaxes a bit, convinced I have focused all my attention on opponent 1, he discovers how easy it is for me to share my greetings.

 

Typically if I get fewer than 2-3 BB kills in a Derzki mission, it's because there weren't enough BBs out there.

 

But now the map is full of other experienced players, some in low-tier BBs, others with similar seal clubbing ambitions in various DDs.

 

Here's a new insight: it ain't seal clubbing just because it is a low tier match. If the other boats are full of experienced players, it's the seals who may be holding the clubs.

 

My first few "seal clubbing" forays last night were disastrous. 5 or 6 BBs out there, to be sure. But they played smart, concentrating fire with priority on DDs, and with a lethal shield of DDs in front of them (and perhaps a few seal-driven cruisers wandering about).

 

Had to revise my thinking and play it like a high-tier game to bag any of those big juicy tier 3 BBs.

 

-Mark

(aka: Mk 1)

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