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Posted

Marek so without giving away secrets, how is the alpha testing going?

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Posted

Well, not much to tell apart from that it is going on pretty smoothly :) The organisation is far better than in WoWP test and ships are fun (in a slow kind of way). But cannot really disclose more than published on the forum/dev blog. Though I can hint we had a first leakm already :P

 

All in all it seems the game is more tactical than say Navyfield 2 (and than Tanks), you need to be able to predict more. With guns - up to 30s, with torpedoes - up to 2 minutes... Not easy. Esp. with torpedoes when tere are allies around.

Posted

I suspect you'll get more cross over from tanks if that's the case. I remember a lot of people complained about how slow tanks was when it launched, but given the average age of the people I know in game slower game play is probably a good thing. I know the speed of action in WoWP is a big reason I don't play much.

Posted

All in all it seems the game is more tactical than say Navyfield 2 (and than Tanks), you need to be able to predict more. With guns - up to 30s, with torpedoes - up to 2 minutes... Not easy. Esp. with torpedoes when tere are allies around.

I understand you're limited in what you can say but please, please, PLEASE tell me these longer attacks are skill shots and not random BS like current arty shots in WoT. Also, are games still 15m? If so, when you hit I'm guessing you do far more damage out of the total life of the enemy than we're used to in WoT.

Posted (edited)

Depends on the range. Kinda like in tanks - at extreme range you usually can just aim at center mass and hope for best, at medium range you can start being more picky as to whether front, middle or rear side etc., at close range you can go for weakspots.

 

With ships you can for example try to go for buoyancy damage or, if the enemy is too armored for you, you can try long range HE spam (esp. if it is cruiser vs BB) to reduce his AA and other systems, I would say the most skill-based category will be torpedo attacks. So I would say rather than skill shots it will be about skill tactics and teamwork. There of course is a room for skill shots, but then your tactics may suffer due to paying too much attention to gunnery and too little to where you are going. Or you may get too close on your own in an attempt to take the skill shot.

 

( I know where the skill shot is coming from, but personally I tend to like more the tactical aspect. It feels more realisitc ;) After all the game with most skill shot potential has pretty few players... )

Edited by Marek Tucan
Posted (edited)

Marek, do you know (and could say :)) if there is something implemented in WoWS that reflects the more stealthy nature of pure oxygen using torpedoes, like the Japanese Type 93?

 

I mean, one could try evade a torpedo with visible trails, but that's difficult to do with electric and oxygen torps.

 

Also, what about the dud rates of early German torpedos and not so earlier American ones? Are those implemented also?

 

If you could not say, a brief "No comment" will be enough. No need for excuses.

Edited by sunday
Posted (edited)

No comment I am afraid.

 

EDIT: Apart from what was publicly said already: Torpedoes will not be all the same for everyone, though some aspects may need to be tuned for game balance reasons.

Edited by Marek Tucan
Posted (edited)

So there will be cries of OP Jap and Brit torpedos111!!!!1 OMG!!!

 

:D

Edited by sunday
Posted

I would say the most skill-based category will be torpedo attacks. So I would say rather than skill shots it will be about skill tactics and teamwork. There of course is a room for skill shots, but then your tactics may suffer due to paying too much attention to gunnery and too little to where you are going. Or you may get too close on your own in an attempt to take the skill shot.

 

( I know where the skill shot is coming from, but personally I tend to like more the tactical aspect. It feels more realisitc ;) After all the game with most skill shot potential has pretty few players... )

My question is simply if I aim and fire a torpedo in a certain direction will it actually go that way or will it be like the current (and poorly thought out) arty mechanics in WoT where you have a 1/4 chance it goes where you want it to?

Posted

Ships are generally never still AIUI, so an accurate torpedo would still be very difficult to score a hit with

Posted (edited)

I understand. That's why they're called skill shots.

 

I got that phrase from LoL where some champions have abilities that you target an enemy with and it always hits while others have a direction where you fire off and it can miss completely if you aim incorrectly. The latter are skill shots and harder to do. Unlike WoT LoL has taken RNG out of the game so when those shots land you know the guy who hit you knows what he's doing.

Edited by Skywalkre
Posted (edited)

Ok. So I am reading "The Great Ships" by someone about British battleships in WWII. The guy mentions dud shells, torpedos and bombs for Germany and the UK. So wondering if this will be modeled? I mean if you can say.

Edited by Edmund
Posted

You need to hire more TNN types to review your releases

 

Eventually, the Pearl Harbor tragedy revealed that times had changed. During this incident, Japanese forces made use of their sea planes to defeat a group of US battleships that were situated in Atlantic Ocean. It was a huge blow for the USA. Relying on battleships wouldn’t have worked for the Japanese as they would have been spotted long before they approached firing range. These events led to instant re-consideration of warfare concepts in the minds of military consultants: now it was the aircraft carrier that indicated fleet might. As a result, it became symbolic when the battleship “Yamato”, pride of the Japanese Navy, was destroyed by US aerial forces during Ten-Go operation, without significant casualties in return.

Posted (edited)

Oh crap... I accept full responsibility for missing out this one while proofreading, nudging folks to fix it... Now :D

 

(EDIT: But I caught some other bits :D)

Edited by Marek Tucan
Posted (edited)

If I ever get over there, you owe me a beer!

 

should have proof reading thread here, they can cover 50% of the server cost in exchange......

Edited by Colin
Posted

You need to hire more TNN types to review your releases

 

Eventually, the Pearl Harbor tragedy (when the Luftwaffe bombed the US battleline) revealed that times had changed. During this incident, Japanese forces made use of their sea planes to defeat a group of US battleships that were situated in Atlantic Ocean. It was a huge blow for the USA. Relying on battleships wouldn’t have worked for the Japanese as they would have been spotted long before they approached firing range. These events led to instant re-consideration of warfare concepts in the minds of military consultants: now it was the aircraft carrier that indicated fleet might at sea. In land battles the M47 equipped Kitsap militia changed the paradigm as well. As a result, it became symbolic when the battleship “Yamato”, pride of the Japanese Navy, was destroyed by US aerial forces during Ten-Go operation, without significant casualties in return. And yet, it was all for naught, as the lack of a 2pdr equipped Universal Carrier finally saw the Red Hordes occupy Paris.

 

FIFY.

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