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Kerbal Space Program


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  • 3 months later...

The new NASA Asteroid Redirect Mission Pack is promising lots of additional fun. With the new bigger parts I'm also hopeful to finally get my guy back from Eve in my sandbox game; but more importantly, you can now finally recreate Apollo missions (though the Lunar/Münar Modul takes somes improvising)!

 

 

 

 

 

 

 

 

 

 

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Hmm! I like that lander configuration how much delta vee reserve do you have for your de orbit and landing ? I managed to get a multi crew lander down and then barely get it to a stable vary low orbit by burning ALL the RCS on the ascent module. The CM had to then rendezvous at the 15km orbit that was barely above some of the peaks. Clearly that model needs some redesign.

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Actually I did that mission on the weekend before last right after downloading the ARM pack. I've spent the first half of my Easter vacation on general springtime housecleaning, resumption of I&I planning and some other admin stuff so far. :D

 

Hmm! I like that lander configuration how much delta vee reserve do you have for your de orbit and landing ? I managed to get a multi crew lander down and then barely get it to a stable vary low orbit by burning ALL the RCS on the ascent module. The CM had to then rendezvous at the 15km orbit that was barely above some of the peaks. Clearly that model needs some redesign.

 

Actually it has way excessive Delta-v. On the first go round, I had put a large 750 liter RCS prop tank on the Apollo Service Module rather than more fuel, and spent almost all of the latter on the burn for the Münar trajectory (I think this was actually done by the third Saturn stage IRL, but that just put me into Kerbin orbit). So I took a page out of Apollo 13 and used the lander descent engine to brake for orbit around the Mün, plus transfered down to half of its fuel to the Service Module for the way back. I still landed and achieved (barely) orbit again with the lander, though I had indeed to use most of the RCS prop to rendezvous with the CM again (but had hundreds of liters of monoprop left on the SM).

 

On the documented mission, I replaced the large RCS tank on the Service Module by another 800 liters of fuel, which was sufficient for stable Münar orbit and only warranted transfer of a quarter from the descent stage for the return, which proved ample. With that amount, the lander almost returned to orbit on the descent stage alone; the ascent stage by itself probably wouldn't have made it, so differently from real life lift-off from the münar surface was with both stages on both missions. Unfortunately you can't really slim the lander down to more realistic proportions; I was thinking about building the descent stage out of a 100 liter small tank, two 22.2 liter toroidal tanks and six to eight of the little 12.7 liter ones honeycombed around with an LV-909 engine and smaller landing struts, but have my doubts it would suffice.

 

The biggest problem was stability of the Saturn V with the small ascent stage decoupler and top docking port of the Münar Module holding Apollo on top; despite the new tighter attachment of stages, that flexed uncontrollably even with struts. I arrived at the wonderful approximation to the real-life LM hangar by trying to bridge the gap with jettisonable I-beams for stability, then thought, "hm, I could attach structural plates to those beams ..." Anyway, the craft file is on my FTP account if somebody wants to pull it apart and improve.

Edited by BansheeOne
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One thing I find annoying is that it's a bit unclear what gives science points in the career mode and which of these you have completed (plus to find all terrain types and semi crash a probe there....)

 

/R

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The KSP Wiki is very helpful on this. The entries on Kerbin, the Mün and Minmus also have maps of the different biomes. With due preparation and some learning process, I was able to max out the tech tree before the latest additions with a carefully-planned longtime mission within the Kerbin subsystem.

 

Initially I had results processed by an expeditionary lab and radioed to Kerbin, but found the loss to great; also, my first lander proved underpowered for the Mün, and I had to start with Minmus. I then went to a system of detachable science modules that were physically returned to Kerbin; when I found that you can store several results of the same type but from different biomes on one ship, operations became considerably more simple as only fuel had to be replenished by tenders (which could also take over science results once I had learned to EVA without getting Lost in Space - mostly by establishing direct ladder connections between hatches of docking ships). However, the modular approach also meant I could get out additional sensors to the expedition as they became available.

 

 

 

 

 

 

 

 

 

 

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  • 2 months later...
  • 9 months later...

Oooohhh ... freely adjustable fairings! Ressource mining and refining! Heat shields! Airbrakes! And finally some serious landing gear for these giant SSTOs of mine so I don't need to land like on raw eggs anymore!

 

Good thing that the great socialist holiday of 1 May is on Friday. That means a long weekend for me to get lost in space.

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  • 3 weeks later...

The law of unintended consequences is strong with me recently. I inadvertendly built the biggest RPG in the world to launch an asteroid base that turned out to look like something from "Iron Sky" and accidentially destroyed the drill ship previously anchored to the target asteroid when it jettisoned its upper ascent stage ...

 

 

 

 

 

 

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  • 2 weeks later...

Went crazy last night, trying to launch a lifting body from the cargo hold of an air-breathing carrier aircraft until two hours after I should have gone to bed to get up in time for work in the morning. Since big stuff is hard to attach inside bays, I designed various helpful applications like mobile cranes and lifting platforms to load the smaller craft separately into the larger and finally succeeded. Unfortunately is was all for naught as the game doesn't allow you to switch between ships in an atmosphere. Something to store away for a future multiplayer feature.

 

 

 

 

 

 

 

 

 

 

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If you want a political career, delete those pictures ASAP!!! :D

It's the closest thing Germany has had to an independent space program in years though!

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  • 4 weeks later...
  • 5 weeks later...

This really does apply....

orbital_mechanics.png


Oh and Guenter Kerman was not happy with the smell of Jeb's space suit upon his return to Kerbin.

Edited by rmgill
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  • 2 weeks later...
  • 6 months later...

I'm getting a little frustrated here. My previous joystick developed a nasty habit of spontaneous steering input on the roll axis (I probably caused or exacerbated this by dripping a little oil into the joint to stop the annoying creak), so I thought it was time to go one up and bought the Saitek FlightPro X-55 HOTAS stick/throttle combo. Which is great ergonomically, but unfortunately while all the buttons on both units work, KSP only accepts the steering axes of one at a time - apparently whichever gets plugged in last. This is even though the axes of both units are detected in the input settings, though they show up as "Saitek FlightPro X-55 R.Axis 0" etc. without distinction. Consequently, once I get the stick to work, I can't use the throttle - even the dials which are axes 3-5, not having an equivalent on the stick.

 

When I first installed the driver, I think I did something out of sequence, and got an error report saying something about USB 3.0. I reinstalled, and the problem did not show up again though. At this point I'd even be content if the game couldn't distinguish the 0-2 axes on either unit; I could put throttle on a dial (actually quite nice for rovers since they have a middle rest for neutral) and use the quadrants for trimming. Currently it's on one of the little thumb sticks since the keys happen to be the same as for jetpack up/down, but that just sucks for bringing your engines up or down quickly.

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  • 1 year later...

Saw it on discount, picked it up. Didn't kill my pilot on first flight... but I should have. Gonna be a fun learning curve.

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