Stefan Fredriksson Posted May 30, 2013 Posted May 30, 2013 Sometimes...Me, a T34 and an IS-3 worked optimal together, chewing our way towards enemy base.All three of us quite badly shot up, rest of team dead. Enemy has 5 vehicles left. When we are close to base, enemy start capping. IS-3 says "get on cap", and I answer "no idea" (thinking that enemy will do it faster than us, since we are outnumbered), but still go there. When we get on all three of us, we actually get a "fast cap" and win.Went from "crap, will lose closely" to "hey, maybe a draw" to "holy crap, we win" Victory!Map: South CoastDate: den 30 maj 2013 12:19:03Vehicle: CaernarvonExp: 1 588 + Credits: 50 848Achievements: : Steel Wall
Harold Jones Posted May 31, 2013 Author Posted May 31, 2013 Too many to name in my last match on Ruinberg, but you know you scored a good team when 1002 points of damage puts you in 10th place on the damage delivered list.
Colin Posted June 10, 2013 Posted June 10, 2013 Had several good games, one in my Teterach, where myself and the PZ 38H manged to get up the hill in Province and between the 2 of us rolled up their flank and won the game with fire support from our side. Another in my IS-3, where the IS-6 and T32 and I tagged team every red tank we met in the town on that map with the swamp in the middle and rail tracks down the side. Another where my Centurion and a Panther II we were able to flank the enemy holding force of heavies, forcing them to divide their attention and fire between us and our heavies which turned the tide. There is also nothing like hanging back in my JPII or Churchill GC and whacking tanks as they get lit up by our clever scout. Who was quite pleased when I acknowledge his efforts.
bojan Posted June 10, 2013 Posted June 10, 2013 (edited) Me in Indien-panzer and another player in IS-6 won tier 8 battle practically by ourself. 3500 damage for me, 4500 for him. Next one on team barely crossed 1000. Edited June 10, 2013 by bojan
Stefan Fredriksson Posted June 11, 2013 Posted June 11, 2013 And once in a while, the team actually plays like a... well, team. With some sound, logical, basic tactics. Victory!Map: ProkhorovkaDate: den 11 juni 2013 11:20:00Vehicle: T29Exp: 1 834 + Credits: 52 369 Yes, I got most xp (2700 dmg, 2200 spotted), but we were an IS-3, T32 and Tiger 2, all of us doing from 1500-3100 dmg and 2 kills each except for IS-3 that got 3.If you get one of these every 10 games, it makes it worth playing. I have started using this once in a while at start up."If anything goes wrong - always blame arty!" with a winky smiley.
Colin Posted June 17, 2013 Posted June 17, 2013 Had a great battle with these guys, good scouting, great comms and lot's of focused fire.
Przezdzieblo Posted June 17, 2013 Posted June 17, 2013 Was it not that thread supposed to be about good guys other than ourselves?
Stefan Fredriksson Posted June 17, 2013 Posted June 17, 2013 It's about other good guys that help us look even better.
Colin Posted June 17, 2013 Posted June 17, 2013 (edited) Was it not that thread supposed to be about good guys other than ourselves? I did good, because my teammates all worked well together, otherwise I would have been dead after killing the first guy. The scout deserved more XP as far as I am concerned. Edited June 17, 2013 by Colin
Harold Jones Posted June 25, 2013 Author Posted June 25, 2013 Game crashed before I could grab their names but the T69, type and tiger p drivers in my last Westfield map were top notch. The first 5 minutes of the game featured our heavies getting rolled in the village and one lowe charging unsupported to his death down the other side of the map. I thought we were going to get hammered but the type managed to slow down and keep lit up their heavies on our base long enough for me and the t69 to get over and start popping them, the tiger p stayed up high and killed off their medium rush. Eventually we whittled them down to just a gwpanther, m12 and what turned out to be a t69 that lost connection. The GW was able to kill our t69 while it stopped to reload after shooting up their T69 but in the end the tiger p and I finished them off. I ended up firing 31 shots for 22 hits (4 kills/6 other vehicles damaged) and finally getting my ace in the SP. It would have been easy to give up when it was 3 meds and a heavy vs 4 heavies, 3 meds a light and 2 arty but surprisingly no one did Victory!Battle: Westfield Tuesday, June 25, 2013 1:47:03 PMVehicle: T26E4 SuperPershingExperience received: 4,574 (x2)Credits received: 100,540Battle Achievements: Confederate, Mastery Badge: "Ace Tanker"
Stefan Fredriksson Posted July 4, 2013 Posted July 4, 2013 Got this reply from a clan-cmdr I wrote to the other day (about a player acting badly). "Thanks Stefanfr. This is disturbing information. We'll look into it." Even if nothing drastic is done, this gets two thumbs up from me!I think, going this way is much more efficient than trying to "correct" the bad-behavior-players in-game.
RETAC21 Posted July 6, 2013 Posted July 6, 2013 This could go to the other thread, but here's one of them 15:0 games:
Skywalkre Posted July 10, 2013 Posted July 10, 2013 Everyone on my team just now on Mountain Pass. We were the NW team. Almost half our team went north road. Two went hard push south. Rest were kind of idling in the middle not really going anywhere. I'm trying hard again (we'll see if it lasts through the day) to be helpful and whatnot so I started typing out how the guys in mid need to push bridge and win that fight so we can help north push up. I'd like to think my typing things out helped, but I can't be sure. Most in the mid did end up going bridge, we quickly dispatched their forces across it, and then caught their northern push in a crossfire. At that point our south was overrun and again I asked for some from bridge to stay behind. A few did. We caught their southern push before it could get to our base. In the end a fairly easy win and surprisingly coordinated for a pub game.
Skywalkre Posted July 10, 2013 Posted July 10, 2013 CaptainFrostyHe was arty in my last game. I was on a T25/2 (/shudder... what a terrible set of guns for a tier 7 TD) in a game with lots of tier 9s. I was keeping a Caern lit in the north when he fired, I pulled out and tracked him, and requested fire support. To my surprise CaptainFrosty used the hotkey saying he was targeting him and a round came in a few seconds later and 1-shot him.Not too long after that I tracked a 704 that was engaged with a KT at close range. CaptainFrosty hit again, nailing the 704 for half his damage and missing the KT.That's good arty support right there.
Skywalkre Posted July 12, 2013 Posted July 12, 2013 Nicey_Ackerman Map was Lakeville. I start every game with the same plea, that only 2-3 go valley. Instead, most of my team goes valley. I then ask the town guys to just D up at cap. They move into town. One of those games where both teams end up pushing valley*. Our team gets wiped out there pretty quickly. I was covering mid since no one else was. I shift back (we were the southern team) to that overlook position but they're already pushing up and will be coming around into the open soon. I was in a bad spot. Nicey_Ackerman was in a T1 heavy (I was in a T25/2 and high tier) and further back in a nice hull-down spot. He had lots of accurate fire that made the enemy pause and I was able to get back around and behind him. He bought it, but with me in place I was able to hold off their entire team racking up 7 kills and my Ace badge. I have no idea where he came from but he was where he needed to be and did what he needed to do. That's a rare combination to see in pub matches. Actually made a point to message him afterwards and say thanks. *It also showed why it's a good reason that if you have no one pushing town just D up at base. If they do push valley you can shift back and help. Guys in town might not be able to get back in time.
Skywalkre Posted July 22, 2013 Posted July 22, 2013 Most of my team just now on Highway. We were the SW team and about 1/3 of us (including me) pushed north. We won our fight pretty easily but our southern force never even made it into town. The majority of the enemy team was clearly visible on the minimap on the cusp of rushing out of town and towards our base. In a typical pub game most players in the north on my team would simply rush the enemy base (even though we knew for sure there were at least 2 heavies on the ridge defending) despite the fact the enemy was clearly closer to our base and in a better chance. I do what I always do and ask my entire team to turn back and defend. They all did. All of them! It was 5-5 when we got into position. The enemy pushed and it was a fairly nasty fight. It's soon 9-8 in our favor and we have slight numbers and hp advantage and push their base. We end up winning the game. This is what should happen every game when in that situation. It's rare, though.
Mistral Posted August 10, 2013 Posted August 10, 2013 The pack of mediums that came against me in an E75 and two other heavies, 6 mediums vs 3 heavies is not good on the heavies But they were too good, it was like it was choreogrphed.
Stefan Fredriksson Posted August 11, 2013 Posted August 11, 2013 Victory!Battle: Lakeville den 11 augusti 2013 21:13:38Vehicle: Black PrinceExperience received: 1 623Credits received: 41 557Battle Achievements: Steel Wall, Confederate Good guy? Me.Almost embarassing that I have to tell people when to push or not. Especially when they wear REL-xx...something tags, or if they have 10-15k games.
Skywalkre Posted August 12, 2013 Posted August 12, 2013 (edited) WG CS (yes, not a typo).In another thread I pointed out how a player I was unfortunate enough to play with over two days, H0D5, was clearly botting. Sent in the replay and pointed out the relevant facts (that his stats were so bad there wasn't much need to investigate anything) to CS. Got a reply just now saying 'thanks but we have a system in place, check it out here, blah blah blah.' Went and read the section. Said section elicited some chuckles. Regardless, on a whim, I checked out the guy's profile in-game.His 11k games were wiped along with basically every tank (minus a premium, which the WG page mentions won't be taken away). He's down to 19 games played right now (sadly, though, it looks like he's botting again). So while their automated system is clearly laughable this at least gives a glimmer of hope that if the horrible cases are reported they'll do something about it. Edit: About to see if the above was a fluke or not. Two games after posting this I get a Tiger in my match, MARTIN2005, who just sits at base. His stats? 4k+ games, 938 kills, 32% hit rate, 105 average xp, .3 kill/death ratio, .32 damage caused/received, and a w/r of 43% (I've seen the number of 42% tossed around for what an afk player will end up with). Another example (coupled with the replay) that's a pretty solid case. Edited August 12, 2013 by Skywalkre
sunday Posted August 12, 2013 Posted August 12, 2013 Good news. After a talk in Paris I was feeling a bit disappointed about the policy on bots, but this shows they are doing something effective.
Skywalkre Posted October 23, 2013 Posted October 23, 2013 Heh, this thread has fallen way down the list. Erlenberg. East team. I say the same thing at the start of every game on this map. "Don't cross the bridges. Let them come to us." No one ever listens. I'd like to think they did this game but in reality MM probably just was nice to me and threw some guys on my team that had a clue. So, no one crossed. The enemy did (in both spots). In the south we made them pay dearly for it. Tanks took up position in the middle of the map, the hill in the south, and along the southern edge of the map. We made short work of 1/2 of their team down there while taking no losses. In the north they pushed across but it was costly. While we lost two tanks (which is inevitable on a map like that even if played correctly in a pub) they were severely bloodied and we swept in from the south and wiped out the rest of their team with ease. Was a fun game and a good one to end the day on.
Skywalkre Posted October 27, 2013 Posted October 27, 2013 (edited) Highway as the SW team. This map just... blows. The SW team has a huge disadvantage. It's near impossible to push town in any game (pub or competitive). Unfortunately most pub teams do just that. In the game I just had they didn't. Myself and another player were talking about how you set up to defend closer to base and about 1/3 of the team went down to the river area and along the road and set up there. Enemy came down from town and got wiped out. Ended up being a near perfect game because the northern group was equally skilled. We killed the few they had in the NW corner and then a scout lit up their base defenders and we took them out at range. Sandwiched the surviving enemies in the town with both forces. Great game and shows the potential of pub players putting a little thought into how to play maps. Edited October 27, 2013 by Skywalkre
jwduquette1 Posted October 28, 2013 Posted October 28, 2013 (edited) Highway as the SW team. This map just... blows. The SW team has a huge disadvantage. It's near impossible to push town in any game (pub or competitive). Unfortunately most pub teams do just that. In the game I just had they didn't. Myself and another player were talking about how you set up to defend closer to base and about 1/3 of the team went down to the river area and along the road and set up there. Enemy came down from town and got wiped out. Ended up being a near perfect game because the northern group was equally skilled. We killed the few they had in the NW corner and then a scout lit up their base defenders and we took them out at range. Sandwiched the surviving enemies in the town with both forces. Great game and shows the potential of pub players putting a little thought into how to play maps.I Have some strong opinions regarding tactics on HighWay. Yes I agree that in spaze'ish pub battles, the SW team has a handicap. But there is a simple tactical approach to the map to overcome this handicap. Unfortunately it's pretty much impossible to invoke any sort of cohesive tactical effort on this map -- or any other map in WoT via rifling commands off in chat. It literally takes 100's if not 1000's of public iterations of a valid winning map strategy to overcome 'bad' rote. The issue is how to implant specific winning map tactics to the masses. U can't dictate tactics in pub matches via chat -- particularly anything that is more complex than "CHARGE!". It just won't happen. U can try. I think u have to invoke new tactics at perhaps pseudo-organized level -- either at an organized platoon level or maybe clan level during practice sessions. Winning tactics in a semi-cohesive format "MIGHT" trickle down to the more chaotic form of public play via clans or platoon play in pub matches. Success in public matches will typically result in "MONKEY SEE MONKEY DO" approach to map play. But there are a lot of monkeys, and they all have to witness success a couple of times -- particularly when success takes a different form from what the masses are used to seeing -- before success becomes the norm. Edited October 28, 2013 by jwduquette1
Skywalkre Posted November 17, 2013 Posted November 17, 2013 Boyth Playing that new (/shudders... not a fan of it) map, Northwest, in my T-54 in a game where we get behind early. Enemy pushes along the north and gets into our base. I'm first to turn back (the entire team did, but most were pretty far away) and kill the E-100 capping as well as interrupting the 110E5 with him. Sadly, an enemy Lorraine gets me from behind. Game seems even at this point as my entire team collapses to our base and we have a full health 62A player from RELIC alive still. Sadly, enemy starts to pull away again and I leave with just an arty and a Lorraine alive and holed up in the corner against 5 damaged enemies. It's got to be over... right? Jump in the Leo PTA, finish that game, and get out to see we somehow won. Pull up the after battle report and notice the player Boyth above went on to kill everyone on the enemy team in what many consider to be a fairly bad tier 9. I make a point of whispering him afterwards and congratulating him. I've mentioned this countless times on here by now but times like this really deserve a +1/honor system (along the lines of what LoL has) so you can thank players that do stuff like that. I rage a lot, yes, but I'm more than willing to heap the praise in moments like this when someone pulls out an impossible win. I wish the game would let me do it in a way that rewards the player somehow.
jwduquette1 Posted November 18, 2013 Posted November 18, 2013 (edited) It pains me to give thumbs-up to an SPG driver, but this guy understood both his SPG, as well as map specific tactics. Some dude with the handle "momos" driving a leFH18B2. He kept an eye both on the mini-map as well as his radar screen and knew how to direct traffic to trouble spots -- at least he did in a match-up on Abbey that I just got out of. And he could shoot too. He just barely ecked me out of the top damage spot for the match while I was driving the PzKw IV(S). I took a look at his stats after our winning match. Any-whoo, he has what I thought were unusual stats. He plays about 99% of his games in French Tanks\TDs\SPGs. But The stat that really impressed me were his UE57 numbers (it's a frickin' Sand Flea). I sold my UE57 after two matches and free EXP'd past it cause' of the uber-uber limited gun depression and limited gun traverse. Good accurate gun for it's tier, but that's all it has going for it. Momos has a 57% w/r in this bizarre little TD; AND over 1100 matches driving it! Really? 1100+! He also has 22 TGs as well as a Kamikaze Badge of all things while driving the UE57. I would have loved to see the expression on the dudes face who got rammed and died at the hands of a UE57. It takes a special level of patience to play this thing -- particularly 1100+ times. Edited November 18, 2013 by jwduquette1
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