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Posted

I was on Abbey and an IS3, Pershing and I (caernavon) went up the ridge road. We bumped into 5 of the red team, a couple heavies, two TDs and a type 59. The IS3 went high and the Pershing and I pushed on to hit them from behind. We got there and started cleaning them up when the IS3 pushed too hard and got killed, which allowed the type to start heading for our back line. The Pershing (skull01vt) actually abandoned an easy kill to go back and stop the type, he caught him and killed him while I cleaned up the last two vehicles and headed for the red base. It wasn't like he single handedly turned the tide of battle but it was a surprisingly heads up play in a pub.

Posted

This is good. I will try to note some good players. But some who do well are so annoying.

  • 2 weeks later...
Posted

Had a string of really shitty games. Thought "only one more before calling it a night".

Teamed up with "Sloth_slayer" in a KS-1S on Westfield. He ended up with 2500 dmg, top gun and Radley-Walter's, 8 kills.

I racked up this:

 

Victory! Map: Westfield den 26 februari 2013 21:41:03

Vehicle:: M18 Hellcat

Exp: 1 821 + Credits: 44 865

Achievements: : Confederate, Sniper (21 hits of 22 fired). 3400 dmg, 5 kills.

 

Good way to end the session.

Posted

How sad is it that this thread is an order of magnitude shorter than the Mouthbreater thread?

Posted

I make a point of giving a push to the slower guys when my tank is 1/2 way or lower, better that the T95 arrives early to the fight rather than just a tiger II

Posted

That's more of a situational thing IMO - the TOG fr'instance will go bout 14km/h unaided and 15km/hr with a T5 or T6 pushing. So in that situation IMO it's better to get an extra gun at the front than the TOG there in a bit over 90% of the time. Depends of course on how fast a T95 can go with assistance and how good the pushing tank is.

Posted (edited)

Hell froze over. I'm posting in this thread.

 

Steppes. T34. Southern team.

 

I head west which is what I always do. I hate taking the T34 with its horrid mobility into the openness that is the east of that map. Going with me is a Jagdtiger, a Tiger, and an IS-2. I take up an overwatch spot by that big rock in the south and notice several enemy tanks going for that middle rock structure. It soon becomes clear we're outnumbered and out-tiered. The Tiger and IS-2 are killed rather quickly because they try to move for that rock structure as well right off the bat*.

 

It's looking pretty bad at this point as it's just me and the Jagdtiger against at least 5, possibly 6. Fortunately, he's back with me. We hole up. The guy's name was Uzuriel and he knew how to play peekaboo. Between us we take out at least 2 enemy tanks by playing smart with hull-down and corners. However, we're still outnubered and I can see that 2 enemies are moving to flank us by going around this rock to the north.

 

I had asked for help before this because we had 3 tanks covering our base. They had already failed at protecting arty but here they did the right thing when it was needed. First, a SP moved up and stopped the flankers before they got around us. Unfortunately, he rushed into the enemy formation and got killed. Still, it bought enough time for the other two heavies, one an E-75, that was at our base to move up and help as well. Enemy keeps trying to flank and are caught between the Jagdtiger which held his ground, these 2 heavies from base, and myself which zoomed around the northern part of this rock and caught the enemy from behind.

 

All in all, a game played with brains. I like that. Our eastern flank won their fight and it was a pretty lopsided win by the end. I didn't have to carry the team, which is always nice. Instead, I felt like I was almost on a real team.

 

I won't lie, I bitch out my teams a lot. Reason is most are bad. I was giving nothing but compliments and praise in this one. It's rare, but when it's deserving I give it out in droves.

 

Playing in the mornings is great. My stats aren't any better (or rather, w/r isn't) but the quality of the games is much higher.

 

 

*Always a bad idea. If you end up in a situation like what happened in this game you now moved into an area where you can't escape and where you're guaranteed to get wiped out. You always want to be in a spot where you have options. Moving there right off the bat without knowing what the enemy team has going there leaves you with none.

Edited by Skywalkre
Posted

I was on West Field yesterday and a guy in a t71 (akivall) basically won the game for us. Our town side force died a horrible death and three of the reds started capping. We both started back to the cap at the same time but he was much faster than my 59-16 and got back to the circle at 95ish, he managed to knock them back to 0 and killed one before he died. By the time I got back they were back up to 50% or so but I was able to knock them back again while our super pershing finished off an su-101 and solo capped.

Posted

Finding that tier 7-8 battles are showing some good teamwork I starting to notice a lot of familiar names and I think people are starting to work together a bit more.

Posted

Everyone on my team in the game I just had in my T34 on Murovanka.

 

Eleven of us went north (SW team). We stuck together. We kept pushing. Ended up steamrolling the other team 15-2. I got to fire all of 2 shots (and was delighted about that fact).

 

This game isn't hard. Bad players make it so. These guys weren't.

  • 2 weeks later...
Posted

The platoon from [sTOUT] in my last game (Gladiair, Nethmal, and phantomeagle).

 

Erlernberg on my T34. Most of the team goes north. Only about 4-5 of go south and no one's 'sniping' from the castle. The minimap shows the enemy is mostly in the south and quickly wipes out our force there. We (slowly) take out the first wave of their northern force and I ask for 3-4 tanks to move south in hopes of salvaging this game (we were losing 4-7 at that point). The above three go with me. Smart play using corners and hull down enable us to wipe out the enemy southern force that's now crossed the bridge to our side. What was left of the enemy northern group wiped out was was left of our guys up there and one of the STOUT guys runs up to keep a T28P up there busy while myself and a remaining KT at 10% health kill a KV-1S and FCM-50t that came middle (the latter being at full health).

 

What in most games would've been a clear defeat ended up being saved by smart play.

Posted

had several good games in the tier 2, 5 and 8 range, paired off with another tanker and worked our way forward, lots of alternating fire on exposed targets, good protection of flanks and arty. there are days when you see everything work perfectly and you have a big smile at the end of the game. Almost wished we got 5 seconds more of chat to say great job to xxxxx

Posted

Didn't catch all the names. I was on Redshire on my KV-4 and was the only one on the hill for the southern team. There was a Tiger up with me but he died rather quickly after exposing himself. I caught of at least one enemy moving along the eastern side of the map before I hid to save myself from the same fate. Given the amount of fire that hit that Tiger there was likely a lot more.

 

So, I basically type out "umm... east is fucked."

 

Then I see a T57 coming up. Oh crap, I think. He comes around a corner to fire on me and bounces. I fire and bounce off him. Then... he brews up. I look at my minimap and there's at least 5 friendlies in those houses on the western hill near our base. Think they had all turned to help cover me. A Bat Chat now comes around the corner and starts lighting into me. I reverse to the opposite side of the hill and move back up so that I'm within 50m of the enemy and lighting them up evern though I don't have LoS. They all come over the hill and my teammates knock out every one.

 

I ended the game with over 5k spotted damage... in a KV-4. Was nice for once to be able to depend on my teammates. That's so rare in a pub game.

  • 3 weeks later...
Posted

On the EU server Christopher2012 has just pulled a draw out of sure defeat with a VK2801, killing in the process a T34 and an AMX50 120, awesome job this man did.

  • 3 weeks later...
Posted

Was platooned in my T-62A* with some clanmates on Prokhorovka. It ended up with me mid and a buddy in his T57 holding west against 2 IS-7s, a 110E5, ST-I, some light that died real early, and a 183. Thankfully the enemy was bad and didn't rush all together. Still, there were lots of high tier arty (which were targeting my clanmate) and it was close till the end. My buddy and I were doing ok but he was saved on several occasions by some very well placed arty shots. After the game one of our arty did almost 7k damage. His name was Steelhead77 and I made a point to send a message afterwards on the great game and thanked him for saving our hides.

 

 

*Only get to platoon in tier 10s, really. Most everyone else in my clan either has every tier 10 they want or enough credits they don't need to use tier 8 prems. Still mostly running my T34 solo. :(

Posted

Holy crap, get a load of this T-50-2

I thought we had lost the hill, but somehow me & him turned it around

Posted

I love matches like that in a T-50-2 or a T-50 (or ELC for that matter). You're high up in team vehicle ranking so you know you can do front, side, or rear pens of a lot of the stuff you'll be facing -- plus you have all that excess speed and turning rate. And you can take hits from the red team and not necessarily die from one pen.

 

But I don't see matches like this too often in a T-50-2. Usually bottom rung in a Tier VIII+ -- scouting for behemoths and arty that will kill u with one hit if u stop for a few seconds.

Posted (edited)

Everyone on my team just now on Pearl River.

 

All the heavies and Super Pershings went north. All the mediums went far south (I was in my 30.02 (D)). When we ran into solo enemy tanks behind cover in the south we swarmed them. Ended up losing only 4 tanks against a team that had several good players (but not platooned).

 

I've said it a lot on here: this game is not hard. If every game went like this one did where folks went where they should in the tank they're in and just played with half a brain even pub games would be fun.

Edited by Skywalkre
Posted (edited)

Spectre_x[bOSS]

 

Siegfried Line, encounter. On different teams, me in E8, he in Cromwell.

At end of game, I am killed, and we only have arties left, and an afk TOG (which announced going afk at start of game).

Spectre kills our arty and is down to 1%, I tell Cromwell where the TOG is, but then (after 10 minutes afk) TOG-driver comes to live...

Kills Cromwell and we win.

I message Spectre that I was honest about the afk, and that the game was his (Spectre's) with his 8 kills.

He is very relaxed about it, says it is ok.

Nice to see, compared to some overly tensed players..

Edited by Stefan Fredriksson
Posted

To the four other tanks on my team who were north on El Halluf just now.

 

I started the game covering south for a medium in my platoon that was pushing their base. Almost our entire team was covering him and one other tank so I decided to move north to help my other platoon-mate and one friendly tank holding that are. Right as I got to the top I saw my other platoon-mate start to reverse. Out of nowhere 8 enemy tanks come pouring through that top portion and led by a [-G-] platoon. I thought were were hosed.

 

Instead, the five of us up there used the terrain (we had them in a crossfire) and focus-fired the low health tanks. We lost three of our 5 but killed all 8 of them. It was amazing considering it was a pub game.

  • 2 weeks later...
Posted

This could've been a Mouthbreather post (for Bane71) but a Good Guy triumphed instead (Skeetur).

 

It was Himmelsdorf and I was on my Indien Panzer. I rush hill after a light runs up and down the other side lighting up 3 enemy heavies and a lot of lower tier meds/lights. Initially it looks like it'll be a decent fight because the enemy comes up piecemeal with the lights/meds way out in front. On the hill now for us is myself, Skeetur in a Type 59, and Bane71 in a Cent I. We have an IS-3 coming but he's taking forever to get up the hill.

 

I think we have a chance if we focus fire, but the enemy hides and the Cent runs off to that low area on the inside part of the hill. Myself the 59 are trying to get in shots but finally the heavies show up. I run like hell and tell the others to do the same. Skeetur listens, Bane doesn't.

 

Midway down the hill near the T-section I tell to whoever is listening to set up, fire one shot as they crest, and run like hell after. Skeetur does that. The IS-3 goes up, loses 2/3 of his health, and then joins us. One of the enemy heavies peeks over, loses half his health to us, and goes back.

 

Then nothing. I don't run because no one else came. A few seconds later that same heavy comes over and loses another 1/4 of his life but no sight of anyone else. I bet they moved off the hill on the other side since we were winning elsewhere on the map. I push up, Skeetur follows, and we finish off that heavy and wounded med up top.

 

The enemy had abandoned the hill and was fighting on the other side. I take off to our own base to hit a medium who was engaged there. Skeetur followed and for the rest of the map we worked together. We focused targets and if one of us went one way on a target the other circled him. The two of us ended up winning the map for our team which lost the lead midway through.

 

Games like this and work like that are the rare exception that keep me playing. It was a lot of fun to play with someone who doesn't mindlessly stick in a place and die (like the Cent who was bitching at us for not staying and dying with him) but can adapt as the fight evolves.

Posted

I get the east side on Mountain Pass in my T34. Everyone takes off and not a single person is going north.

 

/sigh

 

I hate being the lone guy to watch a flank in a premium tank because I'm on it for the credits. Oh well, someone needs to watch it. I move up to the top of the slope in H9 and sit. Another tank eventually comes around, a Pershing, and it's just the two of us. Now, in most games players move up and to the west. Why? I have no idea. In order to be arty safe you need to hug the northern part of that area. In doing so you trap yourself if the enemy pushes as you have no escape. Forget that, I'm sitting right where I am in arty cover and hull down.

 

I tell the Pershing to head out and help elsewhere. Since he has speed he can run back if trouble shows up. He listens. A few minutes later trouble does show up. A 103, 59, and T34 round the corner. I get in three shots but RNG is not friendly to me and they all miss. I'm a little worried.

 

Then the cavalry shows up. The Pershing comes back. and we both start laying into the 103 as he tries to crest the hill. A T71 comes around from the far north and owns the 59. Finally another tank shows up and we end up wiping out all three to no losses on our side.

 

That's how you defend the northern pass as the eastern team. ;)

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