Max H Posted February 12, 2013 Posted February 12, 2013 As such, while most premiums languish near the bottom in win % compared to same tier and type vehicles the Type 59 was once challenging the top spot for tier 8 mediums (as of the end of last year as shown in Snib's stats posts*). It does have a better gun than the M26 and equivalent to the T44, which begs the question of why exactly it needs premium MM. And brilliant armour against the guns on T7's. From wot-news.com, over last 2 weeks from sunday morning, WR for mediums in descending order:T-34-2: 51.91%Centurion1: 51.89%T69: 51.53%T44: 50.15%Type 59: 49.93%P2: 48.97%T26E4: 48.57%M26: 47.58%Overall: 49.45%In green are those +1% compared to average WR, red is -1% compared to average
Skywalkre Posted February 12, 2013 Posted February 12, 2013 As such, while most premiums languish near the bottom in win % compared to same tier and type vehicles the Type 59 was once challenging the top spot for tier 8 mediums (as of the end of last year as shown in Snib's stats posts*). It does have a better gun than the M26 and equivalent to the T44, which begs the question of why exactly it needs premium MM.Great point. Get rid of the favorable MM and put it back on sale. I'm wondering how many would still play it when they're seeing tier 10s in 1/3 of their games. I wouldn't mind. I played the T-44, which is about on par, under the same circumstances. From wot-news.com, over last 2 weeks from sunday morning, WR for mediums in descending order:T-34-2: 51.91%Centurion1: 51.89%T69: 51.53%T44: 50.15%Type 59: 49.93%P2: 48.97%T26E4: 48.57%M26: 47.58%Overall: 49.45%In green are those +1% compared to average WR, red is -1% compared to averageIs there a way to just see tier 8 mediums like above or did you have to go through the list of everything to get those numbers? I run NoScript and rarely use permissions. As such, that website is a mess for me.
Skywalkre Posted February 12, 2013 Posted February 12, 2013 finding the Type T-34 rather a poor performer.I enjoyed it. Solid numbers with it but no outstanding games. What's been a letdown for me is the Type 58. I played the T-34-85 back before they revised it and I'm really missing the old gun (think it had 175 pen and 300 dmg). This new one they have on it is a bit underwhelming (128 pen? that makes the 88 on the German tanks look impressive). I'm having to use far more gold rounds than I like just to be competitive.
Colin Posted February 12, 2013 Posted February 12, 2013 (edited) It might improve as crew skills go up, right now around 80%, I find you don't see a tank true potentiel till the crew is in the 90%+ Currently I find the acceleration non-existent, lack of depression and the 57mm seems nerfed to what I recall or it could be the tiering it gets. Edited February 12, 2013 by Colin
Skywalkre Posted February 12, 2013 Posted February 12, 2013 This recent stretch of playing these Chinese tanks has led me to believe 90 is the magical number as well. On top of that it's ultimately not much better than having a 475 crew like in my T34. A lot of the secondary skills are ultimately very minor in the buffs they give. The biggest factor is who's behind the controls.
Max H Posted February 12, 2013 Posted February 12, 2013 Is there a way to just see tier 8 mediums like above or did you have to go through the list of everything to get those numbers? I run NoScript and rarely use permissions. As such, that website is a mess for me. Not that I'm aware of, I did sort the overall results by tier to make it easier to find T8's though. The overall score I calculated myself for just T8 mediums
Skywalkre Posted February 12, 2013 Posted February 12, 2013 From the latest translated dev notes. Bolding is mine. devs are generally satistfied with the T-54, but if the big re-work of all tanks happens, it'll get a massive overhaul/sigh
Skywalkre Posted February 12, 2013 Posted February 12, 2013 PSA for those who aren't aware of the changes to Erlenberg. In olden days the south was all about that fight at the corner of the small hill and road junction. The field used to be fairly flat and suicide to any tank that was out in it. Not anymore. The terrain is much more varied now. There's a house south of the above mentioned corner that both teams can get to fairly easy. Whoever wins the fight at this house gains the ability to hit their enemy from a flank rather than both teams playing peekaboo like in the past. Win that fight at the house, win the south. Sadly, no one apparently knows about this except the other team from my own experience. /sigh (I'm doing this a lot lately)
Max H Posted February 12, 2013 Posted February 12, 2013 Not that they've been considering a general rebalancing for a while or anything.This I like, yet more efforts to equalise tiers.- it's completely possible that in next patches, the same thing as happens to the German light tanks in 8.4 will happen to the light tanks of the other nations (eg. T-50, Chaffee and others getting pushed one tier up)
Skywalkre Posted February 12, 2013 Posted February 12, 2013 Not that they've been considering a general rebalancing for a while or anything.At this point I'm not sure they even know what they're working on...
Harold Jones Posted February 13, 2013 Posted February 13, 2013 Apparently Pro WoT http://worldoftanks.com/news/2026-wargamings-profession-esports-league/ They can do what they want with their money but I don't want pro WoT shitting up the regular game.
Rubberanvil Posted February 13, 2013 Posted February 13, 2013 I played the T-34-85 back before they revised it and I'm really missing the old gun (think it had 175 pen and 300 dmg). This new one they have on it is a bit underwhelming (128 pen? that makes the 88 on the German tanks look impressive). I'm having to use far more gold rounds than I like just to be competitive.T-34-85 and T-43 had iirc the same 100mm gun the T-59 have, at least in far as pen goes.
RETAC21 Posted February 13, 2013 Posted February 13, 2013 T-34-85 lost the 100mm gun a patch ago or 2.
Rubberanvil Posted February 13, 2013 Posted February 13, 2013 T-34-85 lost the 100mm gun a patch ago or 2.Both the T-34-85 and T-43 lost the 100mm some time along with the 107mm gun the SU-85 had.
bojan Posted February 13, 2013 Posted February 13, 2013 100mm did 230dmg and was shit choice for a med due the horrible aim time, unless you camped, you needed 5+sec to aim after coming to the stop. Long 85mm was always way to go.
Edmund Posted February 13, 2013 Posted February 13, 2013 On the let side, SerB can select a nickname of the player he wishes to "take care of" - on the right side he has following options: - put the player to a noob team- put the player to the bottom of the team- make the player play against pros - make the shells disappear (?)- no penetrations- reduce XP income- reduce credit income- make the player stuck- when playing arty, put the player on city maps- Malinovka forever And on the right side:- damage dealt (reduced by 2, 3, 4....)- chance of fire (50 percent plus...)- chance of player module getting critted (the ticker under it means "crit your gun module first")- chance of player's crewmember dying (the ticker under it means "kill the gunner first") And under it, the ultimate ticker:"Remove player from this list automatically when he pays for premium account" http://ftr-wot.blogs...ost-shells.html Now I just have to get SerB to boost my numbers with this and I might have a chance.
Skywalkre Posted February 13, 2013 Posted February 13, 2013 100mm did 230dmg and was shit choice for a med due the horrible aim time, unless you camped, you needed 5+sec to aim after coming to the stop. Long 85mm was always way to go.The 100 had alpha and pen which are far more important than acc and aim time. I used it on both the 34-85 and 43 and did fine (61% w/r on the 43 which so many called a bad tank).
jwduquette1 Posted February 13, 2013 Posted February 13, 2013 (edited) Just some observations from last nights play time. I was running around in my VK3001(H) with 105mm Derp using HEAT. I Hit the front and sides of an AT-15 six times (not exaggerating here) from somewhat long range by WoT standards. Prolly 400m to 500meters. No penetrations and no damage to the Vehicle from any of the hits. Confirmed this after the game in my detailed stats. Usually these long range hits from HEAT are pretty effective against most in-game vehicles. I think maybe the high arching trajectory is sometimes resulting in hull roof and turret roof hits. Thinner armor on top -- so maybe more like Artillery HE hits than flatter trajectory AP hits. At least that's my current theory. I don't think the AT-15 ever spotted me as he never returned my fire -- or he just didn't think I was worth the effort. Played a number of games last night -- probably 1/3 of them using various versions of the 105mm on the Sherman, KV-1, JgPz IV, Stug-III or VK3001(H) and did not notice HEAT rounds performing any less "amazingly" than usual. The only exception was the uber-resistance of the AT-15. Edited February 13, 2013 by jwduquette1
sunday Posted February 13, 2013 Posted February 13, 2013 If you were shooting at extreme range then possibly you were hitting the vertical surfaces on front and sides. The HEAT normalization used to calculate penetration is less forgiving than the one used with AP shot of various kinds. HEAT does wreck havoc against sloped armor designed to counter AP, though.
Max H Posted February 13, 2013 Posted February 13, 2013 The only exception was the uber-resistance of the AT-15. Armour is 6" thick even on the flanks, without a nice roof hit 105mm HEAT will struggle even with normal impact
Harold Jones Posted February 14, 2013 Posted February 14, 2013 I'm almost to the point of just not playing on 3x days. I don't think it actually causes any more stupid people than usual to play but the prospect of 3x damn sure seems to make people play stupid. Also the RNG hates me today, I couldn't hit even full on zoomed in with anything and if I did hit it bounced. In one match I took ten shots with my Centurion 20 pounder, 2 hits no damage, no crits. Naturally we won that one.
Edmund Posted February 14, 2013 Posted February 14, 2013 Well 3x days work for me because a lot of bad players like me play and I have a shot.
eurico_viegas Posted February 14, 2013 Posted February 14, 2013 (edited) Well 3x days work for me because a lot of bad players like me play and I have a shot. IMO, it's more like the average level of players goes down, so we go from below average players to average/slightly above average, and therefore can make more of a difference in the matches. Or so it seems, at least thats my experience in the EU servers: got back-to-back top guns during the new year 5x event, winning matches almost single-handedly left and right Edited February 14, 2013 by eurico_viegas
Colin Posted February 15, 2013 Posted February 15, 2013 I have come to the conclusion is on 3x and 5x days, just load up on gold ammo and splurge, the resulting xp is worth it.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now