Fritz Posted October 29, 2016 Posted October 29, 2016 (edited) Several important mods are already out. SMIM just came out but a straight conversion apparently doesn't work well with the new engine so I guess we have to wait some more. But it is ridiculous that the "special edition" changes NO meshes and SMIM is still needed... Edited October 29, 2016 by Fritz
Fritz Posted November 1, 2016 Posted November 1, 2016 "updated" engine still limited to 4 shadowed lights per screen... I have no words. Anyway mods are being converted much faster than expected with one major exception - SKSE. Which is the basis for MANY (most?) mods, and the team said it will take probably a long time to update it, so mods that depend on it will either wait or be converted soon with SKSE functionality omitted. At any rate I think at the end of this week I could have a very playable Skyrim SE build to at least mess around with. I don't really have any plans for any more serious playthroughs anyway.
Colin Posted November 2, 2016 Posted November 2, 2016 I am impressed the game is much more stable, the modders have already filled 33 pages of mods since last Friday, once SKSE is finished, another large burst of mods will happen. Vilgya will be converted and likely Anna's NPC as well.
Colin Posted November 3, 2016 Posted November 3, 2016 today with 8 followers in tow, I witness a major battle with about 20 dead and 6 remaining, in 32bit that would have crashed my game
Fritz Posted November 3, 2016 Posted November 3, 2016 Yeah almost all the graphics mods I have in Oldrim have already been converted, it's amazing. As far as gameplay mods, some have been converted but I think those that I was using are abandoned so I will have to use alternatives. With character mods the main issue is HDT is provided by SKSE...
Colin Posted November 3, 2016 Posted November 3, 2016 I hope they ease the rules that a mod that's been abandoned for X period of time, can be converted and offered freely with due credit to the original modder.
Harold Jones Posted November 4, 2016 Posted November 4, 2016 Ran across this article on loading regular skyrim saves to load in the fancy new version today. I don't have Skyrim so I can't vouch for how well it works but it may be useful. https://www.rockpapershotgun.com/2016/11/03/how-to-get-old-skyrim-saves-working-in-the-skyrim-special-edition/
Fritz Posted November 4, 2016 Posted November 4, 2016 (edited) It is not useful at all for a typical Skyrim player with 200 mods. Even changing a couple mods will likely break your saves on the same install. Moving saves would work only on vanilla games and who plays that??? Not to mention after 200 hours into it even without changing mods my saves still break from time to time and need cleaning. * * * Boris is a machine. Beta ENB for SSE is out. Edited November 4, 2016 by Fritz
Fritz Posted November 4, 2016 Posted November 4, 2016 FNIS 7.0 (works with SE without SKSE) is coming in the next couple days. FNIS is the basis of all skeleton (any custom character animation) mods. This is HUGE news, esp. since at first he said he wouldn't update it for SE.
Colin Posted November 4, 2016 Posted November 4, 2016 Hmmm now i wonder which mod he needs FNIS for.........
Harold Jones Posted November 5, 2016 Posted November 5, 2016 It is not useful at all for a typical Skyrim player with 200 mods. .I guess it's nice that they have modding, but it seems sad that after all the money they spent developing the game they had to have volunteers step in and make it playable.
Skywalkre Posted November 5, 2016 Posted November 5, 2016 Moving saves would work only on vanilla games and who plays that???I was one of those players! That could also be why I never finished the game (only major questline I finished was the Civil War).
Colin Posted November 5, 2016 Posted November 5, 2016 It is not useful at all for a typical Skyrim player with 200 mods. .I guess it's nice that they have modding, but it seems sad that after all the money they spent developing the game they had to have volunteers step in and make it playable. Opening it up to modding was a great move, no way any company would dream of trying the various mods or offering them. I dearly hope they remaster Oblivion, now I think they should sell that remaster to help cover cost, use the same engine and graphic as the SSE and then once done, work on Morrowind. Use the same team and they could likely do it faster and better each time. Develop new DLC's for those games and sell them.
Skywalkre Posted November 5, 2016 Posted November 5, 2016 There was a mod (or group of them, not sure) a few years back that brought Morrowind up to Skyrim levels if not better. The community around these games and what they've done is simply amazing.
GARGEAN Posted November 6, 2016 Posted November 6, 2016 There was a mod (or group of them, not sure) a few years back that brought Morrowind up to Skyrim levels if not better. The community around these games and what they've done is simply amazing.Skywind. A lot of time in work, and still no visible end of development, sadly.
Fritz Posted November 6, 2016 Posted November 6, 2016 Recognize this guy? This is a plain Draugr male model from Skyrim with stock SSE texture. I just imported it in max and did a nice render, that's all. The model is perfectly fine, just needs a modern engine (which SSE is NOT). I think I'm going to try to get some new models in the game.
Fritz Posted November 7, 2016 Posted November 7, 2016 So yeah, during the autumn sale I bought Skyrim Legendary for $10 because I can't afford FO4... and next day I went out and bought a GTX 970 so I can play it with all the graphics mods. Just not good at not spending money.... Rinse-repeat.... one year later, can't afford FO4 at 50% off, plays Skyrim SE for free... buys $400 GTX1070 to run it at 3440x1440 with all mods... at least this time the 970 should fetch some fair $ on ebay and cover most of the expense.
Fritz Posted January 3, 2017 Posted January 3, 2017 Lately my gaming time is split 50/50 between SkyrimSE and Mad Max. I kind of wish for a Madrim game. Or maybe it would be something like Fallout with cars (and Witcher3 level of character depth and writing quality, though Mad Max has some pretty decent writing as well).
Mr King Posted January 5, 2017 Author Posted January 5, 2017 I wish Bethesda would take the open world of Skyrim and Fallout, the magic of Skyrim, and the gun play of Fallout 4, combine them in a futuristic setting and make their own take on a Shadowrun style RPG
Colin Posted January 5, 2017 Posted January 5, 2017 Lately Skyrim SE, Oldrim, WOT and WOWS. I try to get some range time on SBPro, but if I try to play a battle the amount of interference from the kids and wife gets to much. Haven't played AW or WOWP for quite awhile.
Fritz Posted January 6, 2017 Posted January 6, 2017 Between updating Bash I broke my Oldrim mod setup and I haven't bothered to try to piece it back together so I haven't played it since SE came out. SE is shaping up. Graphically it's mostly on par or better already, the last version of CoT is incredible and ENB is getting there too. Some fancier ENB effects supposedly will never come but so what. SKSE64 beta is coming in about 2 months, I suppose there will be a flood of mod conversions once it's stable.
Murph Posted March 7, 2018 Posted March 7, 2018 Victoria got it for her Playstation, and has been playing the heck out of it lately.
Mr King Posted March 9, 2018 Author Posted March 9, 2018 Victoria got it for her Playstation, and has been playing the heck out of it lately. That is awesome. It is such a fun game to just explore.
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