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Elder Scrolls V - Skyrim


Mr King

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OK guys, what weapons do you use?

I prefer steel mace in right hand and fire in left for most combat. Bow and arrows when a bit away.

 

How do you kill dragons?? I am level 8, and putting 10 arrows into one does not make much damage. Going toe-to-toe with one renders sweet cut-scene of me being bitten in half, but no cigarr.

 

Must I wait going after dragons at my current level? Or are there any tricks to it?

 

I'd been doing the axe/lightning bolt combo for a while, but I ended up switching to weapon and shield because I decided not being able to block was too big of a disadvantage. (and destruction magic tends to be underpowered, when used by the player)

 

If you're struggling with dragons, chances are your weapon and armor skills aren't up to par for your level. I've had the same problem, I was exploring a lot, reading books, and trying everything I came across, so my lockpick, stealth, persuasion, smithing, alchemy and other unrelated skills were going up and pushing me up-level, but my combat skills weren't keeping pace. I ended up having to ignominously reduce the difficulty level so I could play how I liked, instead of focusing on combat-relevant skills.

 

Still, as far as dragons go, I find peppering them with arrows and/or longer range spells while they're in the air, sprinting for cover when they breathe on you, and circling around them and attacking the flanks/legs is the way to go. Also, stock up on potions, they can't instant-kill you by eating you if your health is up, IIRC.

Edited by Matt Urbanski
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I'm using a conjured sword in the right hand and leaving my left free to cast spells. My usual plan of attack when dealing with enemies is to conjure a Antronach then summon my sword, then switch my left hand to healing spells and go in for the attack. I can cast my Antronach far enough ahead that it will aggro the mobs usually and I can then pick them off one at a time while they are hacking at the Antronach. I use pretty much the same method for fighting dragons. Some of the nice perks you can pick with conjured swords is that they will steal the soul of what ever you're fighting and fill a soul gem if there is one large enough and the sword will also dismiss creatures summoned by enemies. Both perks really come in handy.

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Curved sword in my left, mace in my right. Spells are for sissies! I have also realized that I am a hidden kleptomaniac, if it's stealable, I steal it. There's not a wooden bowl within 5 miles of my character that is safe. I am also relieved that I got this, MW3 was so short and AC:R has a broken tower defense component that has caused me to stop playing, so thank heavens I have Skyrim to fall back on.

 

Matt

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OK guys, what weapons do you use?

I prefer steel mace in right hand and fire in left for most combat. Bow and arrows when a bit away.

 

How do you kill dragons?? I am level 8, and putting 10 arrows into one does not make much damage. Going toe-to-toe with one renders sweet cut-scene of me being bitten in half, but no cigarr.

 

Must I wait going after dragons at my current level? Or are there any tricks to it?

 

When I see a dragon I usually run like hell to the nearest town -- town guardsmen come out and start shooting arrows at the dragon, I join in with whatever I can (usually frost-type spells), eventually the dragon gets beat down. It works great, and for some reason the guardsmen never seem pissed off at me about it...

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That's a sound tactics. :)

 

I have almost got stuck in a few dungeons due to too powerful bosses (Vals Veran, Fire Mages...).

After X number of tries, I have simply changed to easiest setting, killing bad guys, then changing setting back to normal.

Seems like loot is the same.

 

Is is only me?... I am reluctant to save-quit game while my hero is out on a snowy hill-side in full blizzard? :blush:

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So I just reached Level 14 and I find my warrior (mainly specialized in one-handed weapons) is getting his ass kicked by everything. Bears, bandit thugs, dragons, you name it. Bethesda's level scaling caused me all sorts of headaches like this in Oblivion too.

 

But my ass getting kicked aside, I'm amazed by the sheer scale of the game world. Now if only I didn't have that "job" thing to go to during the day.

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So I just reached Level 14 and I find my warrior (mainly specialized in one-handed weapons) is getting his ass kicked by everything. Bears, bandit thugs, dragons, you name it. Bethesda's level scaling caused me all sorts of headaches like this in Oblivion too.

 

But my ass getting kicked aside, I'm amazed by the sheer scale of the game world. Now if only I didn't have that "job" thing to go to during the day.

Amen to the job-part... I screw my sleeping rythm big time when games like this is released...

Good game, my graphic card does it best to keep me away though, evil crashes that makes me hard-reset my computer which in turn has shot some parts of windows for me :( (has anyone heard of an outlook BSOD on you?).

 

I sport a health draining sword, mace of Molag Bal and a silver sword depending on oppisition. And a bow of course :)

 

/R

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So I just reached Level 14 and I find my warrior (mainly specialized in one-handed weapons) is getting his ass kicked by everything. Bears, bandit thugs, dragons, you name it. Bethesda's level scaling caused me all sorts of headaches like this in Oblivion too.

 

But my ass getting kicked aside, I'm amazed by the sheer scale of the game world. Now if only I didn't have that "job" thing to go to during the day.

 

I love this game, but the level scaling is awful. It's really easy to break by leveling-up non combat skills, and on top of that, it's not very granular.

 

For example, you'll encounter a group of bandits, half of which will go down from one or two good blows or a single spell, while the other half require 10-20 weapon strikes and have such high elemental resistance you don't have enough mana to kill even one with destruction magic. Or you'll go into a dungeon where the enemies pose a little bit of a challenge, but nothing you can't handle, only to find out that the final "boss" is absolutely impossible. (all this on Normal difficulty)

 

It feels like an MMO at times - the moment the enemies get higher level than you, their armor and resistances are artificially increased to the point where you can barely hurt them at all. Fortunately, turning the difficulty down solves those problems, but how many games is it freakin' going to take for them to get something as basic as this right?

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Yup, now I've ran into it aswell.

On level... oh, 11 or 12, I could with my Dwarven bow (did not matter which arrow-type) kill wolfs with one shot, frost-bite-spiders with one shot. Now that I am on level 14 or 15, is suddenly takes 3-4 arrows to kill each of them.

I loot a dungoen quite happily, finding that sweet Dwarfen armor (hurrah!), which has been nowhere in site in any shop.

When I get back to first shop, they suddenly have all sorts of Dwarfen stuff.

 

As far as I can see they have not done much to rectify this from Oblivion. Poor performence considering the time they have had to fix it.

Then what could be done?

A few simple suggestions:

 

- Creatures/types of NPC have the same level all game through, no matter which level I have. Instead you introduce new creatures when I reach a certain level, Frost Trolls at lvl 15, small dragon at lvl 20, yadda-yadda at lvl 25, large dragon at lvl 35... or something.

Yes, there is a "risk" that you can clear an area of smaller stuff, just to come back later to find it populated with larger ones, but I'd have that anyday over today's system. Exception should be dungeons. Keep them inhabited with creatures matching what's in there to loot.

 

- Even some high-level stuff should be available from start, but just at a considerable higher price. A Dwarfen battleaxe 2500 gold, Elven helmet 2000 gold... or something.

And now at lvl 15 perhaps an... whatever... for 8000 gold, since I have +10000 gold I can not even spend.

 

I will of course continue, but I am a bit disappointed.

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Yup, now I've ran into it aswell.

On level... oh, 11 or 12, I could with my Dwarven bow (did not matter which arrow-type) kill wolfs with one shot, frost-bite-spiders with one shot. Now that I am on level 14 or 15, is suddenly takes 3-4 arrows to kill each of them.

I loot a dungoen quite happily, finding that sweet Dwarfen armor (hurrah!), which has been nowhere in site in any shop.

When I get back to first shop, they suddenly have all sorts of Dwarfen stuff.

 

As far as I can see they have not done much to rectify this from Oblivion. Poor performence considering the time they have had to fix it.

Then what could be done?

A few simple suggestions:

 

- Creatures/types of NPC have the same level all game through, no matter which level I have. Instead you introduce new creatures when I reach a certain level, Frost Trolls at lvl 15, small dragon at lvl 20, yadda-yadda at lvl 25, large dragon at lvl 35... or something.

Yes, there is a "risk" that you can clear an area of smaller stuff, just to come back later to find it populated with larger ones, but I'd have that anyday over today's system. Exception should be dungeons. Keep them inhabited with creatures matching what's in there to loot.

 

- Even some high-level stuff should be available from start, but just at a considerable higher price. A Dwarfen battleaxe 2500 gold, Elven helmet 2000 gold... or something.

And now at lvl 15 perhaps an... whatever... for 8000 gold, since I have +10000 gold I can not even spend.

 

I will of course continue, but I am a bit disappointed.

 

 

Try a mod for Oblivion called Nehrim. It was done by a German team and that is exactly how it works.

The map was completely redesigned and it was so much better. Enemies had a preset level and if you dared moved into their areas before reaching a certain level you would know it right away.

Its a huge download though.

 

Wiki link

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Guest Jason L

It feels like an MMO at times - the moment the enemies get higher level than you, their armor and resistances are artificially increased to the point where you can barely hurt them at all. Fortunately, turning the difficulty down solves those problems, but how many games is it freakin' going to take for them to get something as basic as this right?

 

That pretty much describes why I don't like lvl based RPGs in a nutshell. RPGs seem genuinely stuck with one single formula that never really worked all that well.

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Try a mod for Oblivion called Nehrim. It was done by a German team and that is exactly how it works.

The map was completely redesigned and it was so much better. Enemies had a preset level and if you dared moved into their areas before reaching a certain level you would know it right away.

Its a huge download though.

 

Wiki link

 

 

You can also try oscuro's oblivion overhaul.

 

You can find it at this site along with a lot of other awesome mods for Oblivion.

 

http://www.tesnexus.com/

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My only problem is I decided to clean up my quest list by just running around and getting those I already have done. Instead, everytime I travel someplace to clear out one quest, I get two or three more to replace it.

 

Do not, under any circumstances, consent to a drinking game with a guy named "Sam". You will wake up a very long way from where you began drinking. I spent 5 hours travelling around to places I'd never visited before just trying to clean up the mess I'd made while severely "Blotto". Pretty much a waste of a night's gaming, though the "punchline" was a tad amusing.

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Do not, under any circumstances, consent to a drinking game with a guy named "Sam". You will wake up a very long way from where you began drinking.

 

Uh..this advice is true also in real life....

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A fraternity brother of mine was on Semester Abroad in Prague, and woke up one morning in a ditch beside a country road, several miles from the city. No idea how he got there......

 

So he starred in this movie?

 

...Inevitably, their good intentions soon give way to endless drinking, visits to local farm girls and much else besides...

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The only problem I've come across so far is that skill level-ups seem to be based on simple usage rather than on damage done (such as with bows). So by sneaking through enemy hideouts and killing basically everyone with one-shot sneak attacks I seem to be slowing my archery progression by about 1/3 compared to if I went through 'guns blazing' and fired on them normally.

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Mounted combat coming in update 1.6 for Skyrim. Pretty excited about it because it will mean horses are not totally useless for once.

 

Got to say in my experience Skyrim has been by far the most stable Bethesda game I have played. I am running 60+ mods now and I can count all the crashes I have had since I bought the game on one hand . Makes for much more relaxed and enjoyable game play.

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