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Guest Luke Yaxley
Posted

I know that it is going to be re-released, but I haven't heard of any sequel...

Posted

Just saw it at CompUSA today.

 

Don't know the game. Wasn't looking for it. But any WWII tanks sim will earn at least a once-over from me.

 

It had prominent shelf-space (a valuable commodity at retail). Don't know if it was a "re-release". Would seem odd in the extreme to release a game product just three days before Xmas. But then, whadoIknow?

 

-Mark 1

Posted

I have tried to get into PE three times, but it just never was very much fun. I just don't hyave the pateince to learn it.

 

Overall a good looking game that was stopped short by it's parent company going bankrupt. That it is re-released 2 yeras later is an indication that it was a bit ahead of its time and is still playable. 95% of the credit here goes to the online MP community that has created many modifications and add ons that have kept people interested.

  • 2 weeks later...
Posted

>I just don't hyave the pateince to learn it.<

 

I guess this game is easily available now, but the reviews I have read echoes what Scott says here, that it has a steep learning curve. Anyone else have some helpful views before I think about putting some money down for this? If it's hard to learn, what in particular is hard about it?

Posted

Personal experiences:

[*]The sheer number of hotkeys on the keyboard. There's little grouping by functionality, and most functions are avaiable from most stations. With usually five crew stations and an external view per tank, this results in MANY hotkeys.

[*]There are no tutorials and/or training missions at all.

[*]There's no lead to be applied. If you are used to applying lead to a shot, you'll always miss until you realize that you have some sort of a laser gun.

[*]The many INI file modifications. For example, one factor will determine the "terrain shake". IMO, this is exaggerated by default. You can fiddle with many other factors as well. I ended up tweaking many game functions instead of actually playing it.[/list=a]PE is the best WW2 tank simulation available, make no mistake. But it could've been better. Then again, I may be biased - my baby is Steel Beasts. They're not direct competitors, but they're both tank simulations nevertheless.

Posted
Originally posted by Ssnake:

Then again, I may be biased - my baby is Steel Beasts. They're not direct competitors, but they're both tank simulations nevertheless.

 

Ssnake,

 

I've read an article in "Kentaur" (magazine of the Danish Army Combat School) that Steel Beasts was under consideration as a training aid and that there had been contacts to the producers about getting the Leopard 1A5 into the game instead of the M1 Abrams.

 

Anything new on this?

 

Claus B

Posted

I don't know about the dane's, but isn't the US using a modified version to train tank types at west point?

 

And SB2 comes out this year...

Posted

I don't want to hijack this thread (so you may want to create a new one for additional questions).

US Military Academy placed two orders - one for their students, one for their sim lab, and there are many other US Army units who employ SB as a training tool. Some of these employments involve customization of the consumer version, and where it makes sense, these changes will dissipate to the consumer version as well.

There are other NATO armies, among them the Danes, who are evaluating or testing SB at more or less large style.

 

However, we must not actively promote these customers to avoid the impression that the US Army recommends our product, and others like to maintain their privacy as long as no final decision about the employment has been made. Usually, this hesitation roots in internal fights for a budget (as if SB weren't cheap enough), and less in the absence of critical functionality in SB.

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