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  1. I suppose I should talk about things in which this game excels, compared to other war games. First, I like how it compresses the normal combat ranges between two tanks in a space of one computer screen without sacrificing much fidelity to real life dynamics. This is because distance in this game is not linear: 1 tile separation is about 100m but 8 tiles (the maximum range for most tank guns) is equivalent to 2000m IRL terms. This allows the game to present both the long range engagements and the details of small scale maneuvering. Secondly, the morale system. In this game a continuous bombardment of a tank with a gun too weak to actually pierce through the armour can still make the crew reconsider pushing forward and stop or fall back to re-group before they try attacking again. I apologise to all my virtual solders who died because of my tactical blunders. Other thread: https://forum.axishistory.com/viewtopic.php?f=24&t=251222
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